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Your rating: None Average: 5 (4 votes)
Year released:
[www].se [ftp].se [mirror].us
pyramad-12.hqx (4.63 MB)
MD5: ff568508252f27dbc311645837113b83
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
pyramad.sit (3.45 MB)
MD5: 3d8035e9d4ffd79ac23545010633ddf6
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
Pyramad-15se.sit (3.40 MB)
MD5: c81c95f61d417233c272553fd29e4d69
For System 7.0 - 7.6 - Mac OS 9
This game works with: SheepShaver, Basilisk II, Mini vMac II

This is a very cool, visually appealing puzzle game. It's like the Rubik's Cube.

Pyramad is actually two different games, each of which can be played in three different sizes. The object of both games is to stack up the blocks to build a finished pyramid.

Game of the Nile:

This is the game you'll see when you enter the chamber for the first time. It is a simple, yet challenging game that can be played by anyone.

Game of Pharaoh:

This is a much more complex game and should not be attempted until mastering the Game of the Nile.

There's a strategy guide included with the game. This plays in Classic Mode. Enjoy!

Architecture: 68k PPC

DL #3: - "Pyramad-15se.sit" does not require serial activation, but it must be played from the mounted CD .iso image. That is, you cannot copy the game folder to your desktop and expect the game to play, as it won't allow this and will insist that it must play from the original CD. Tested as working OK in Basilisk II, SheepShaver and Mini vMac (68020 Mac II variation build, 8MB RAM, 256 colors). Use the Virtual CD/DVD Utility to mount on classic Mac OS systems.


MikeTomTom's picture
by MikeTomTom - 2020, April 15 - 4:05am

In OS X, if wanting to play this in Classic mode or have Basilisk II/SheepShaver load it when it boots up, just use the right-click menu activated "Mount It", Toast plug-in that comes with Toast 7 and later. This is good enough to "trick" the game (and B2/Sheep) into thinking it's an actual CD that's mounted (and it mounts instantly without needing to load Toast itself).

But if your OS X wrapper does the same thing as Mount It, why not add it. Somebody may not have Toast 7 or newer on their old Mac.

OpenSourceMac's picture
by OpenSourceMac - 2020, April 15 - 1:46am

Super Cool - This is like THE LAST CLASSIC MAC GAME I've hoped to have running - MEGA THANKS! I can make an OSX/Classic wrapper for it that will auto-mount the disc (as a disc, rather than an image) and switch the color back to normal when done playing if anyone wants it.

MikeTomTom's picture
by MikeTomTom - 2020, April 13 - 11:53pm

Thanks, 24bit. Smile
The game seems well behaved in switching color modes.

I think this would be a good game for 'droid tablet's. I would imagine B11 and the Virtual CD Utility would be the way to go there.

24bit's picture
by 24bit - 2020, April 13 - 5:53pm

Thanks, MTT! Nice work, well packaged with accompanying text. Wink
The game switches to 8bit colours itself on my side in SheepShaver and Basilisk II.
I´ll try with Basilisk II on Android later.

MikeTomTom's picture
by MikeTomTom - 2020, April 13 - 1:56pm

Located a "special edition" build. Looks to be complete and not requiring activation. See how it goes.
Added above as DL #3

MikeTomTom's picture
by MikeTomTom - 2020, April 12 - 1:47am

I came across version 1.5 at the Internet Archive so added it to the page above. Like the earlier version, it requires a serial to activate and progress to additional levels.

This DL includes a note instructing you on how to register and activate the game, online via SafeCharge. Which I would assume is no longer a valid option. - So a serial is still required for this game.

Tanara Kuranov's picture
by Tanara Kuranov - 2020, April 10 - 11:32am

I just found this while looking into Ishido, and it is a very intriguing game. It also has a third mode to find (Game of the Gods, alongside Game of the Nile and Game of Pharaoh) but it's behind the registration wall, too.

I'm fascinated that someone's dug through it, and so recently. You must have more expertise than me, I'm not sure where to start when I'm looking through the code, it all looks like Greek (or maybe Egyptian?) to me at the hex level! As such, I have no clue if it's easier to bypass the check altogether, or to try and see what makes a valid code. The thing is 8 digits and I don't imagine it phones home at all. If one goes to put in the info to call and register, it does have a code you're supposed to give for every field, including the names converted into some sort of code, so some of the work could possibly be cut out?

Whatever the case, I'm interested to know more.

OpenSourceMac's picture
by OpenSourceMac - 2019, December 31 - 10:47am

This game is GREAT. I spent nearly 3 hours tonight pouring over a Hex editor, to see if could disable the registration check, and the code is surprisingly readable, but it has multiple redundancies at work. Does anyone have the registration pref file for this? It is such a good game, but there is no getting to the 2nd level, without registration.

psients's picture
by psients - 2013, December 29 - 4:43am

I love this game! It seems perfect for an iOS touch-based update, does is not?