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Plasma Pong

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[Main].se [Mirror].us
Plasma_Pong_X_1.3_PPC.dmg (7.94 MB)
For Mac OS X
[Main].se [Mirror].us
Plasma_Pong_X_1.3_Intel.dmg (8.02 MB)
For Mac OS X
Emulation
Guides on emulating older games

Plasma Pong is a variant of the popular PONG game, with a high tech twist--it uses computational fluid dynamics to drive the environment. As the game starts you will have to duke it out against the opposing paddle, using the fluid as your weapon. You can shoot plasma out of the paddle to push the fluid around, which in turn pushes the ball around. Another weapon at your disposal is the ability to suction fluid back into your paddle. By doing this, possession of the ball can be controlled by the player. Once the ball is fully sucked into the paddle you can blast the ball across to the opposing player's side. After scoring against the opponent, you will "Level Up", and the game mechanics will become more difficult. The ball will be more reactive to the fluid, making it much more unpredictable. Lose the ball and you will lose a life. Lose 10 lives and it's game over. (Steve Taylor)

The game was put on hold after a cease-and-desist from Atari, which owns the PONG™ trademark. Since then, another developer (Anirudh Joshi) has recreated the game as a web-based version, and changed its name to Fluid Table Tennis. That version along with the source code can be found here.

Compatibility
Architecture: PPC x86 (Intel:Mac)