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Your rating: None Average: 3.8 (6 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
Lunicus1.1.sit_.bin (188.00 MB)
MD5: 777f757aa06bc1149e9cbf4c6917a554
For System 6.x - Mac OS 8 - 8.1
[www].se [ftp].se [mirror].us [mirror].de
Lunicus_Jp.toast_.sit (165.87 MB)
MD5: 0c1943a1683d44869f6f6a0b5342af0a
For System 6.x - Mac OS 8 - 8.1
[www].se [ftp].se [mirror].us [mirror].de
PPC_Patch.sit (69.56 KB)
MD5: 50d451ab71b66b7bd226f1558c342d8f
For System 6.x - Mac OS 8 - 8.1
This game works with: SheepShaver, Basilisk II, Mini vMac

"Lunicus is a 1994 computer game developed by Cyberflix and published by Paramount Interactive. It shares many traits in both graphical style and gameplay with some of Cyberflix's other games, like Jump Raven.

It was released for the Mac and Windows 3.1, and was one of many adventure games released to capitalize on the adoption of CD-ROM drives."

External link
Download from Mega.Co.Nz

"Lunicus is primarily an adventure game; in between combat missions you may wander the moon base you are stationed on and talk to the various NPCs contained within, with full voice acting and some stilted animation which is characterized on the game packaging as 'Talking Cyber Puppets'.

During the combat missions, the player enters various parts of Earth and cleans out alien infestations either on foot or in a vehicle. The player's weapons are relatively static throughout the game, including machine guns, rocket launchers, and grenade attacks. While in the vehicle, the player can opt to duck inside one of the buildings to find additional ammunition and supplies. Nearly all buildings (except for quest-specific ones) are identical.

The game's latter missions involve defending the moon base itself from attack by the alien forces, and then attacking the alien mothership.

The player's activities are seen from a first person perspective, but they can only face one of four directions, turning left or right on a tile-based grid similar to games such as Scarab of Ra. Direct targeting is accomplished with the mouse, while movement is accomplished with either the mouse or the game's heads up display.

The game included several pre-rendered full motion video sequences, usually bookending the combat sequences. Several difficulty levels are available, which alter the strength and numbers of the enemy waves.

Nearly all graphics in the game are pre-rendered sprites, including walls and city components."

Download #2 from the internal server is a disc image of the Japanese version (also v. 1.1) published by Bandai Visual. This download was sourced from an archive of obscure Japanese games on

Download #3 contains the official update to solve problems for AV & PowerPC Macs.

Architecture: 68k

Disc image must be mounted to play, and must switch to 256 colors.


soudesune's picture
by soudesune - 2015, November 5 - 8:30am

Review from contemporary magazine (MacFormat — May 1994) added.

macgarden@'s picture
by macgarden@ - 2015, April 7 - 9:46pm

This is the first game I got for my 68k mac that came with a CD. I remember being somewhat blown away by the graphics.

familyjules123's picture
by familyjules123 - 2011, April 7 - 7:54am

I bought this game when I was a kid. What a piece of crap!

netzach's picture
by netzach - 2009, September 8 - 3:53am

I think it only works on 68k machines. Try Basilisk II.

Bolkonskij's picture
by Bolkonskij - 2009, August 25 - 5:14pm

Tried it on my iMac G4 with 10.3.9 under classic and the game would just freeze. Sad

Attila's picture
by Attila - 2009, July 17 - 5:39pm

I mistakenly remembered this as not working from an image, when the real problem in the past was not being able to upload a file of this size. No longer!