"Lexi-Cross was a TV-style game released in 1991 by Interplay for MS-DOS and Apple Macintosh. This game was a futuristic hybrid of Wheel Of Fortune and The Cross-Wits, with a little bit of Double Exposure, a 1961 game show on CBS. The game could be played Living vs. Living, Living vs. Robot or Robot vs. Robot.
Each player controlled a 150-tile game board, with intersecting words hidden on it. The game boards appeared side by side; between them was the robotic hostess, Robanna Silver, who acted as a cursor for revealing tiles. Both boards had the same words on white letter tiles, in different positions, along with:
• Blank tiles: When revealed, they ended a player's turn.
• Plus and minus points: These spaces took points from one player and gave them to the other. A player's score could not go below zero, however.
• Safety tokens: Two were hidden on each board. A player could continue his turn by giving a safety token to his opponent.
• Vowel tokens: Five were hidden on each board. A player needed to possess a vowel token before he could choose a vowel.
• Peek row/column: This allowed the player to look briefly at any row or column on his own board.
• Poke row/column: This forced the player to look briefly at any row or column on his opponent's board.
• Lose turn or lose safety token
When the player felt he had revealed enough white letter tiles, he could spin the wheel, which appeared at the bottom of the screen. If the spinner landed on a number, the player could pick a consonant, and receive points based on how many tiles with that consonant were revealed to that point. Wherever two words intersected, the tile turned red and counted double. Vowels had no point value, but still could be helpful.
Lexi-Cross had four different puzzle types: Common Theme, Literal (where the puzzle words formed a quotation or title), Which Puzzle Word and Missing Word. To win the round, the player had to give the correct solution to the puzzle. After three rounds, the player with more points played a Bonus Round, where the player's score determined the amount of time for picking consonants and the number of vowels that could be chosen." --tvtropes.org
This game from 1991 was ported to Macintosh in 1992 by "Silicon & Synapse," which later became known as Blizzard Entertainment.Compatibility
Runs best in Systems 6 & 7. Will run in monochrome or 256 colors. Employs one-time lookup copy protection; codes are in the provided PDF manual.