This page is a wiki. Please login or create an account to begin editing.


Interactive Fiction Collection

Game screenshot
Rating:
Your rating: None Average: 4.3 (6 votes)
Category:
Perspective:
Year released:
Author:
Publisher:
Engine:
#1
[www].se [ftp].se [mirror].us
Interactive_Fiction_Collection.SIT (1.24 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver,

This is a collection of 10 text adventure games made from 1973-2000 which are considered to be the best of the best. Also included is Zip Infinity, which is an interpreter necessary to play these games. These are must own games for all Text Adventure fans. It includes:

  1. Advent (the first adventure game ever)
  2. Curses
  3. Delusions
  4. For a Change
  5. Photopia (considered by many to be the best text adventure game ever)
  6. Jigsaw
  7. Metamorphoses
  8. Ruins
  9. Shade
  10. The Meteor, the Stone and a Long Glass of Sherbet
Compatibility
Architecture: PPC

While the included Zip Infinity runtime application is PowerPC only, on Mac OS X these games can also be played with Zoom.

For Zoom, please refer to its homepage at http://www.logicalshift.co.uk/unix/zoom/

Most of these games were made using Inform, a text adventure creation program by Graham Nelson.

Comments

SkyCapt's picture
by SkyCapt - 2017, January 25 - 6:01am

.. so this download is a 1990's collection, not 1973-2000, not 'the best of 1973-2000' .

"Adventure" game in this set is too buggy. It is release 7 serial number (date) 970904. Its author(s) kept updating this file thru release 9 serial number (date) 060321, 9 years later. There is even an outragrous bug in very first room of game r7 here: you are told there is a small brick building. Type "enter building" and it says "That's not something you can enter." Then type the more generic move command "enter" and it says "You are inside [the] building..." - r9 has fixed this bug...

and r9 still has cheats disabled by default, being done on purpose. By playing the game thru to the "other side" of the xyzzy cheat, then it enables xyzzy and lets a player teleport in both directions. canon?

For fans of "Colossal Cave Adventure" another game page has been setup for Advent-related stuff, the page entry called simply "Adventure". Page started as one program on a MFS floppy (iirc) now it admits to being a "collection" of programs. Find more/other/better versions of Advent there, and, there sure are a LOT of 'em out in the wild!

SkyCapt's picture
by SkyCapt - 2017, January 23 - 2:14am

Game 1 "Advent" ; it's a stretch to say it's from year 1973. It sat unused and unfinished for 4 years on a University mainframe (Stanford), then a second author finished it in 1977 and it wasn't "published" (at first), it was simply shared, often via modem. While its first filename was "ADVENT" eventually the game's full name came to be known as "Colossal Cave Adventure", there is a ton of info available online, including walkthroughs.

This version has the cheats disabled, whereas another version (Level 9) has the cheats enabled by default. Is there something that must be done in-game to enable cheats? The first 2 cheat codes (or "spells" if part of the story) are "xyzzy" and "plugh", see these words are recognized but nothing happens. Also, u need to be in certain rooms for the cheats to work but still "nothing happens" in this version?

And actually since this version of Adventure is a rewrite in the 1990s, and the other 9 games are all made in the 1990s I believe, this collection is hardly a "1973 thru 2000" set, and hardly "the best of the best" since this collection ignores all the Infocom games of the 1980s. The "inform" project mentioned above was an Infocom-compatibility endeavour.