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Icebreaker

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Download icebreaker.zip (58.28 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver,

"Icebreaker is a puzzle/shooter that has the player take control of a flying pyramid who has to navigate through 150 levels blasting other stationary pyramids. The stationary pyramids are either green, blue or red and can turn into each others colors throughout a level. The red pyramids can be destroyed by being shot, the blue pyramids are destroyed by being touched, and the green pyramids are destroyed by luring enemy pyramids into them.

Speaking of enemy pyramids, each enemy pyramid has their own abilities:

Orange pyramids have the ability to morph
Purple pyramids can dig pits that can trap the player
Green pyramids are very smart and can outwit the player
Yellow pyramids are very fast and maneuverable

There are also many different environments to play in such as ice fields, swamps, lava pits and bottomless pits, four different difficulty settings to choose from that range from easy to insane and eighteen different music tracks that can be changed during the game."

"The Mac and Windows versions of the game shipped with an easter egg game, Icebreaker: The Text Adventure by Andrew 'Zarf' Plotkin, who was working on the Mac port (shortly after completing A Change in the Weather), re-casting the game's gameplay dynamics in text adventure idiom, eg.:

Grassland
You are in a pleasant grassy meadow. To the north, south, east, northeast, southeast, and southwest is a meadow; to the west and northwest is seething lava.
A red pyramid stands to the north.
A green pyramid stands to the south.
A blue pyramid stands to the east.

The text adventure level consists of a 6x6 play field containing 14 pyramids which must be destroyed. A deeper analysis of this hidden game can be found here." --MobyGames.com

Read more at: ICEBREAKER: a vintage video game

Andrew Looney, developer of this game, is the founder of Looney Labs

Compatibility
Architecture: 68k PPC

System Requirements: Mac OS 7.0 or better, 4.5 MB free RAM, 14" monitor, 256 color display, Sound Manager 3.0 or better (3.1 is best on a PowerMac), QuickTime 2.0 or better (2.1 is best), CD-ROM drive (preferably double-speed)

Comments

MCP's picture
by MCP - 2012, March 20 - 9:48pm

You're welcome; happy to help.

PowerPup's picture
by PowerPup - 2012, March 20 - 7:13pm

Awesome! Thanks for finding that MCP! It'll be great to play this again, but on my favorite Mac! Laughing out loud

MCP's picture
by MCP - 2012, March 7 - 3:41am

I found the Mac version finally, and I've uploaded a good Toast image of it. It does indeed run from the mounted image in Mac OS 9.

MCP's picture
by MCP - 2011, December 2 - 3:49am

The manual included with the PC version of this game (which I've uploaded) is for WIN/MAC, but the game disc is for PC only and there is no indication of either Windows or Macintosh on the disc itself or the case for it. Though I was not able to purchase one with a box, I can see from pictures on the web and communications with sellers that there is some mention of Windows on the external packaging for the PC version.

So, if there's a Mac version out there anywhere, it should say something on the outside of the box. Otherwise the only way to know might be to stick it in a Mac. Currently I don't see an obvious Mac version for sale anywhere on the web.

UPDATE: I've uploaded a demo, so at least we can see what it plays like on Mac.

MCP's picture
by MCP - 2011, September 22 - 3:23am

Well, this is a complicated thread. There's a trick to downloading this, which I've done, and I converted it to a Toast image in Mac OS Standard format which will mount easily on the classic Mac OS. But, like the upload here, it has a modification date of 2004, so I know it is not an exact image of the original media. For a lot of software it is not vital to make it exact, but apparently it is for this one. There's a chance if anyone has the original CD that by making a Toast image ("CD/DVD Copy" and not "Data" copy) that we might be able to get it to work simply by locking the image and mounting it with http://macintoshgarden.org/apps/virtual-dvd-romcd-utility on the classic Mac OS or within an emulator.

So, does anyone actually have the original game?

PowerPup's picture
by PowerPup - 2011, September 21 - 5:19pm

Ack, one day... One day... Wink

IIGS_User's picture
by IIGS_User - 2011, September 21 - 4:07pm

The file must be missing, because the 'edit' trick doesn't work, even for moderators.
"The requested page couldn't be found.", when trying to click the .img.sit file while looking the 'edit' page.

PowerPup's picture
by PowerPup - 2011, September 20 - 7:42pm

Eeep! I've been looking for the Mac version of Icebreaker for forever! Please, does someone have a copy of the image or will an admin temporarily allow this for download so I can mirror it?

grawlix.computing's picture
by grawlix.computing - 2009, July 23 - 5:42pm

I had hoped that the game was originally released as a dual platform, by 20C Fox., but all the searches neither confirm nor deny this.

I own the PC version of this game, though I cannot find the disc now. It is not a hybrid disc, for what it's worth.

bertyboy's picture
by bertyboy - 2009, July 23 - 1:08pm

Thanks SwedeBear, the first sentence says it all. I might have a go with ShrinkWrap.

by SwedeBear - 2009, July 23 - 12:35pm

The SIT-archived IMG is the 'original' IMG file which I dled from HL. The IMG file formatted in HFS; my attempt to fix it back as near an original disk as possible, has never been upped here. The symptom a pre-HFS+ game copied onto a HFS+ media wasn´t that unusual amongst the HL servers IIRC. Often it could be cured by a low-level copy onto a read/write image sized as a CD-ROM and then saved as an ordinary read-only, compressed disk image. But not this time it appears.

bertyboy's picture
by bertyboy - 2009, July 23 - 11:42am

Yes, but is it unmodified from when it was retrieved off Hotline, or is it an attempt at a disk image from the files (from another disk image from hotline) and other files ?

Reading in the other thread, it sounds like there are two versions, both of which have been "produced". What would be ideal is the original download from HotLine.

by toprak - 2009, July 23 - 10:20am

Just click download and you can see it's a .img_.sit file.

bertyboy's picture
by bertyboy - 2009, July 22 - 8:10pm

Simple Yes, or No:
Is the uploaded file a Stiffit archive of the original (unmodified) disk image that you have ? That is completely unmodified from when you got it off HL.

Disk Copy 6.3 .img files (Disk Copy 4.2 creates .image files) are not good for transport over the internet, they should be compressed first (or binhex'd) with Stiffit or even the Archive (right-click menu) command in OSX.

If it was downloaded off HL as a .img, rather than a .img.sit, it's probably hosed, although it may be a ShrinkWrap .img disk image that was uploaded to the Hl server, and something in the back of my mind tells me that these were OK for transport over the internet.

I had hoped that the game was originally released as a dual platform, by 20C Fox., but all the searches neither confirm nor deny this.

grawlix.computing's picture
by grawlix.computing - 2009, July 20 - 2:48am

I tried creating an uncompressed CD-sized read-only disk image, and adding it into the volumes list in SheepShaver. Neither the 610K nor the 663K image was recognized by Icebreaker. This might be because the copy protection is shrewd, or because the image is kind of odd.

I know that SwedeBear has not had a problem with it, but to even get the image to mount I had to reset type and creator, as well as have DiskCopy ignore the checksum. Once I got it to mount, I created a new disk image from that mounted disk so that the checksum would be ok, but it's still an HFS+ disk, which the original is most certainly not.

Maybe a sector-by-sector ISO is a way to get this started? Stuffing it should get it under the file size limit, and once we get a burned disc to work, we can narrow in on a less complicated solution.

grawlix.computing's picture
by grawlix.computing - 2009, July 19 - 11:37pm

Maybe Toast can create a richer image that would satisfy IceBreaker's disc check. Or, at the very least, would permit you to burn a disc from the image that would work?

If you want to try some different options, I will happily do some testing.

by SwedeBear - 2009, July 19 - 7:31pm

I've actually dl:ed the archive unstuffed it under OSX, successfully mounted it under OSX. Moved the unstuffed IMG into BasiliskII and successfully mounted it with Disk Copy 6.3.3 resp ShrinkWrap 3.5.
Then tried the stunt to declare the IMG as a volume in the prefd editor for Bas but no go. When I then mounted the IMG in OSX I found that the IMG was formatted to HFS+. That could be a reason for the volume/disk not to show up in antything before 8.6(?) I guess. Made a image formatted HFS, made a low-level copy from the first image file, copied it with Disk Copy and tried to run the game but failed. Burned the IMG to the real media, mounted in OSX, started Bas, the disk showed up but wasn´t recognized by the game application.
I´m afraid I´m stumped here. It seems as if; a: copy protection is working, b: the image I got was made by simply copying the stuff from the original media onto a HFS+ HD volume where it was copied to IMG. This last procedure means there could´ve been vital stuff omitted. Even the name of the mounted volume from the IMG might miss some information which the app is looking for.
If it´s of any use I´ll gladly up the HFS version of the disk image here.
Sorry all.

grawlix.computing's picture
by grawlix.computing - 2009, July 19 - 1:41am

Ok, I was able to get the image mounted my resetting the File Type and Creator with ResEdit. It installs, but as noted earlier, it required the CD to play. I'm now trying to figure out how to create a CD it will recognize--just burning the contents of the image to a disc does not do the trick.

grawlix.computing's picture
by grawlix.computing - 2009, July 18 - 10:57pm
5

Hmm, I don't know where to go from here. Neither DiskCopy 6.3.3 nor StuffExpander 7.0.1 (which includes ShrinkWrap IIRC) can mount the unstuffed image on a beige G3 running MacOS 9.2.2.

by SwedeBear - 2009, July 18 - 10:03pm

Disk Copy and ShrinkWrap. Guess I could try to make a Toast image in OSX from the real stuff and mount it in SS/BasII w Virtual CD/DVD Imager.

grawlix.computing's picture
by grawlix.computing - 2009, July 18 - 9:52pm

What application are you using to mount it in SheepShaver? (In case you can't tell, I've got a real jones for some Icebreaker.)

by SwedeBear - 2009, July 18 - 9:47pm

Downloaded, unstuffed and moved to SheepShaver/OS 9.04. Mounts without problems and installs. But when tried to run from installation the game can't find the disk mounted. I guess it has to be burned back to real media and mounted in the emu.

grawlix.computing's picture
by grawlix.computing - 2009, July 18 - 9:18pm

Can anyone confirm a workable scenario for MacOS 9.2.2 or lower? I've tried everything I can think of and have had no success. (Just mounting in SheepShaver with MacOS 8.6 does not work.)

by SwedeBear - 2009, July 18 - 9:04pm

Not to be recomended as these images are compressed and those accepted by BasiliskII/SheepShaver ought to in this case be read only but not compressed images.
Edit: Downloaded it and mounted it in OSX Tiger without problems!

IIGS_User's picture
by IIGS_User - 2009, July 18 - 7:15pm

Tried to mount it in Bas/Sheep by adding it to the emulator's drives list before booting up?

grawlix.computing's picture
by grawlix.computing - 2009, July 18 - 2:42pm

I tried using DiskCopy 6.3.3 and StuffIt Expander 5.5 in Basilisk II, and Toast 4.1.2 in SheepShaver, but none of them think Icebreaker.img is a disk image. DiskCopy 6.3.3, StuffIt Expander 7.0.1 and Toast Titanium 5.2.3 on an actual Mac running MacOS 9.2.2 are similarly befuddled. I even tried mounting the *.img in Mini vMac, but that was a no go.

There apparently is a resource fork for the file, with a Type/Creator of IMGg/GKON. Searching the web for that pair suggests the file has been interpreted as a GEM image (as in graphic image) by "GraphicConverter." It might be that identification is being made post hoc by my Mac and the emulators, and is not part of the archived file.

Can you download the archive, extract the image and mount it? If so, what are you using to do that?