Thanks to a confluence of events and clash of personalities, Full Metal Planet has become the holy grail for many gamers, myself included. Originally released in 1988 as an elaborate boardgame in Europe, "Full Métal Planète," as it is known in France, quickly went out of print. Due to the cost of producing quality metal playing pieces (among other things), it also drove its publishers out of business — but not before they cut a deal with a software publisher to do hotseat versions of the game for the Atari, PC, and Mac. Shortly thereafter, a major falling out among the three people who created the game — and who shared equally in the rights — ensured that the game would never be released again.
Normally this would spell the end of a title, but Full Metal Planet is such a great game it developed a fervent cult following that is still, 25 years later, trying to bring it back on the market. The original boardgame now goes for hundreds of dollars — if you can find a copy for sale — and the computer game is a popular download on abandonware sites.
I only played it once on the computer against friends, but it was such an absolute blast I spent years tracking down a copy, once I heard it was available for the Mac. The game is a perfect balance of strategy and tactics, careful planning and gambling. Turns are on a strict timer, ensuring decisions are made quickly and under pressure. Four players are dropped on a mineral rich planet and have a limited amount of time to grab as much metal as they can, either collecting it themselves or stealing it from the others. Sudden shifts in tides can complicate the best laid plans. Playing it safe won't win it for you, but neither will being too aggressive. Like I said, a perfect balance.
Not to be confused with Full Metal Mac.Compatibility
Mac Plus minimum, System 6.0.5 recommended. B/W, 16 or 256 colors supported.