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Dream Wars!

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[www].se [ftp].se [mirror].us
Dream_Wars.sit (5.93 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver, Basilisk II,

Dream Wars! is a high-intense non-stop action game. The basic story is that you, Phil, have been trapped in Dream Land by the evil Bill Gates. To get out you have to battle your way through 4 stages, which you can play at your discretion. Each stage has 10 levels and a boss. If you can beat all 4 stages then you can play the 5th and final stage. There are over 200 sprites, over 50 sounds, 5 music tracks, 40 levels, 8 bosses, 15 weapons, and over 1200 frames of animation.

The download includes a serial generator provided by the creator who no longer sells their games.

Compatibility
Architecture: 68k

60Mhz processor or better
16MB of RAM
12MB of space

Comments

MacTouch's picture
by MacTouch - 2017, July 12 - 11:15am

On my Mac, it looks like the installer of InDesign, for example, as it could open with Automator...


Somehow tho', I can't see this as suddenly becoming OS X native the earlier down the chain you go. It's from 1998 and the early OS X Kodiak developer-only releases were from 1999...

Yeah ! Indeed, that would be very curious, but, now, it's clear for me, thanks. Smile

MikeTomTom's picture
by MikeTomTom - 2017, July 11 - 11:06pm

the application program appears compatible with Mac OS X (only the first versions tho').

The earliest Mac OS X I can access is 10.3x, and that sees Dream Wars as being a Classic App only.

Somehow tho', I can't see this as suddenly becoming OS X native the earlier down the chain you go. It's from 1998 and the early OS X Kodiak developer-only releases were from 1999...

About Dream Wars app (Mac OS X 10.3x)

Dream Wars 1.0 app info
(Mac OS X 10.3x)

MacTouch's picture
by MacTouch - 2017, July 11 - 1:48pm

@Innes

Ah, apologies MacTouch. I read your initial response incorrectly

Never mind, you're welcome. Wink

@MikeTomTom

ps, Good luck on finding a 60Mhz processor or better, 68k Mac

You're really right there. I was thinking that something's wrong with them... Tongue

[EDIT] I have noticed that the application program appears compatible with Mac OS X (only the first versions tho'). So, may be someone can confirm that with Mac OS 10.0, 10.1 or 10.2 ? Still strange for a 1998 created program, but perhaps can explain why it requires a PPC Mac...

YYsMG's picture
by YYsMG - 2017, July 10 - 10:57pm

Ah, apologies MacTouch. I read your initial response incorrectly Laughing out loud

MikeTomTom's picture
by MikeTomTom - 2017, July 10 - 10:56pm

@Innes: Despite what it says at Monkeyfarm's, this game is 68k encoded, only. It plays just fine on Basilisk II (JIT) as well as SheepShaver. I just tried that for myself.

ps, Good luck on finding a 60Mhz processor or better, 68k Mac, but B2 isn't a problem for it. Wink

MacTouch's picture
by MacTouch - 2017, July 10 - 10:49pm

@MikeTomTom

No, I was using a non JIT build of BII, its OK with most programs but this one it didn't like.

Ah, you have tested with BII under Mac OS ?

Good to know it works with BII tho'. Thanks.

YW. Wink

@Innes

which would explain why Basilisk cant run it

But it runs under Basilisk II, just look at the screenshots I have added...

YYsMG's picture
by YYsMG - 2017, July 10 - 10:43pm

Monkeyfarm's site (archived) states the minimum processor for this is 60mhz, so I presume the architecture is PPC, which would explain why Basilisk cant run it

MikeTomTom's picture
by MikeTomTom - 2017, July 10 - 10:26pm

@MacTouch: No, I was using a non JIT build of BII, its OK with most programs but this one it didn't like. I should have tried it on a JIT build, too. Good to know it works with BII tho'. Thanks.

MacTouch's picture
by MacTouch - 2017, July 10 - 4:35pm

Hi Mike,

68k encoded but runs in SheepShaver OK and not Basilisk II, weird.

Sorry, I have seen that. So, I have tested this delirious game Sick & it runs just fine with BII. Wink May be there is a problem in your configuration ?

MikeTomTom's picture
by MikeTomTom - 2017, July 10 - 2:10pm
4

@ThinkIndifferent: Thanks for this one. There seems little point moving the other across as they are both the same version. Yours having the added code generator making it the more useful addition, so I've simply removed the other page.