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Dragon's Lair III: The Curse of Mordread
A sequel to the earlier coin-op, cartoon games by Don Bluth, this one has Dirk dodging through various time periods and dimensions to such memorable locales as Wonderland, a pirate ship, and even the keyboard of Ludwig von Beethoven!
— Excerpt: MobyGames.com
- DL #1: Dragon's Lair III: Archived as Disk Dup+ floppy disk image files and Zip compressed with MacZip (use same on Classic Mac OS to extract correctly).
NOTE: Disk image 3 inside of this archive is corrupt (fubar) the original uploader left a note in the archive explaining this.
This archive also contains full PDF documentation and codes necessary for play.
MD5 checksum & filename: 351c63b801bfafea86df47cb7ae03dc1 *dragonslair3.zip
- DL #2: Dragon's Lair III: Archived as Compressed Disk Copy 6.3 floppy disk images and Zipped using Mac OS X zip compression - You must use Mac OS X's built-in Archive Utility to extract, or a combination of MacZip and Decode AppleFile on Classic Mac Systems to extract this archive correctly (any other method or OS will fail).
NOTE: Disk Copy 6 Compression formatted images cannot be mounted in Mini vMac by dragging into an active Mini vMac window. Documentation and codes are not included in with this archive.
MD5 checksum & filename: 8b7e0cdaeec55cb4e8b6910aaa055c13 *Dragons_Lair_III.zip
- DL #3: Dragon's Lair III: Archived as Disk Copy 4.2 floppy disk images and ".sit" compressed using StuffIt Deluxe 2.0 for backwards compatibility in Systems 6 & 7. Suitable for early Mac OS's and can be dragged into active Mini vMac windows to mount.
NOTE: This archive also contains full updated PDF documentation and codes necessary for play.
MD5 checksum & filename: 6a201903521ceffa4b81fa1f0be7e7e2 *Dragons-Lair-III.sit
Also in this series: Dragon's Lair (floppy and CD-ROM versions), Escape from Singe's Castle, Time Warp
Compatibility
Architecture: 68k
Dragon's Lair III requires a Mac with a 256 colors display.
This means a Macintosh II or newer.
Runs OK in the Mac II version of Mini vMac but sound may be choppy.
Comments
That explains everything.
@Akwa: - The top two zip downloads are not corrupted. The Top DL does contain one file that is of no use and the original uploader left a note in the archive acknowledging this. It was damaged before the archive was created.
Both zip archives were created using different methods, but can be extracted OK on classic Mac Systems.
I've added notes in the description above describing those differences. They may be of use to you and others who have difficulty in extracting zip files on classic Mac OS's.
I've also added a StuffIt ".sit" archive (DL #3) above, of the game install disks, which may be more "user friendly" with regards to extracting and using these files on classic Mac OS's.
@Jatoba: the ".sit" (DL #3) wasn't there when Akwa made his post.
@Akwa You're right, but I think that's why download #3 is there? It's in SIT.
Download #1, as per description, has some corrupt file, but not because it's Zip. It can be a bit confusing, but Zip for Mac files is actually OK as long as they have been created with MacZip (and I think StuffIt also offered some alternative to create Mac-friendly Zips, but I never tried it myself). There's also Mac OS X's built-in compression tool that does the job, but that one indeed should be avoided for Classic files, because of the unnecessary extra labor involved.
Disk images in Zip file are corrupteds, or in DOS format ? ZIp is not a native format for the Macintosh, it's a very bad idea to use Zip for old Macintosh games
I used to play this and I had some issue running on my Centris 610. The publisher confirmed the game doesn't work right on the newly released 040 based Macintosh. The workaround was to disable 040 cache in System 7.1.
I am trying to restore my Quadra 800 with the intent to play original games and I plan to try this one again. I will report back later
I wonder if the Beethoven level is similar to the LaserDisc version of Dragons Lair 2:Time Warp (5th Symphony)?