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Dragon's Lair

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#1
[www].se [ftp].se [mirror].us
DL-CD.toast_.sit (285.62 MB)
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
dragons_lair.pdf
Emulation
This game works with: SheepShaver,

Remake from the arcade version, windows and other platforms have newer more reliable ports for this game.

Keyboard controls for this game:

Spacebar = toggle sword/fight
keypad 8 = Forward/Up
keypad 4 = Left
keypad 6 = Right
keypad 2 = Down/Back

Tip when starting game for first time: The hero walks towards castle across the drawbridge and falls through a hole (unavoidable). Quickly gets attacked by serpents.

As they get close, hit the spacebar once to get the hero to draw his sword, then before the creatures grab him, hit the "Up" key [8] once. This will cause the hero to climb up through the hole and make into the castle...

Also in this series: Dragon's Lair (floppy version), Escape from Singe's Castle, Time Warp, The Curse of Mordread

Compatibility
Architecture: 68k

Comments

Jatoba's picture
by Jatoba - 2019, November 18 - 1:18am

It'd be pretty awesome if somehow Jaguar's Classic Environment could be ported over to Panther & Tiger... I figure it must not be something as simple as copying files over and fixing system permissions...

SolarstrikeVG's picture
by SolarstrikeVG - 2019, November 18 - 1:14am

runs in OS9 and OSX 10.2 classicmode but bombs OSX 10.3 and 10.4 classicmodes

It's probably one of those games that really depended on drawing directly to the screen, which the CE broke in Panther onwards as they switched to a double-buffered window for the CE in that version.

SkyCapt's picture
by SkyCapt - 2019, November 17 - 9:19pm

I tried this on my PowerMac. I had Dragon's Lair on my old Amiga, so in comparison and in this age of HD-video and instant access mass storage, I ended up still unsatisfied. This 1994 CD-ROM version uses only 256 colors, runs in OS9 and OSX 10.2 classicmode but bombs OSX 10.3 and 10.4 classicmodes (maybe someday i'll find time to try a sheepshaver).

Dragon's Lair was sold in DVD (movie player) format around 2002 by "Digital Leisure". I'm seriously thinking this way will be the way to go. My Tiger/MDD2003/ATI9600 player is the best ever, a lot better than Leopard and, much better than my 2008 core2duo with AMD graphics. My best DVD Player (Tiger/MDD2003/ATI) will do Dragon's Lair justice. Will macgarden shy from offering the DVD version of Dragon's Lair which I think is around 7.3 GB ?? It might be the case Digital Leisure has by now reduced its value to $0 or abandonware.

Searching online can be so depressing, when you know search results are lying and full of bot sites and spyware. Dragon's Lair "walkthrough" not found, when I already had it once upon a time and you know the search knows and it should return at the top of results. At one point I found myself on a Dragon's Lair page with about a 100 comments but the comments were obviously botwritten all at once by one stubborn bot. Every comment referred to Dragon's Lair as "mini game" never just "game", tons of misuse of words having more than one meaning, and every comment that dropped reference to "Space Ace" uniformly in error called it "Place Ace" .. space & place have similar meaning, see? Reset.

MikeTomTom's picture
by MikeTomTom - 2013, March 31 - 7:23am

Keyboard controls for this game are basic, but they do work:

Spacebar = toggle sword/fight
keypad 8 = Forward/Up
keypad 4 = Left
keypad 6 = Right
keypad 2 = Down/Back

Tip when starting game for first time. The hero walks towards castle across the drawbridge and falls through a hole (unavoidable). Quickly gets attacked by serpents.

As they get close, hit the spacebar once to get the hero to draw his sword, then before the creatures grab him, hit the "Up" key [8] once. This will cause the hero to climb up through the hole and make into the castle...

MikeTomTom's picture
by MikeTomTom - 2012, October 26 - 1:14pm

This game as extracted from "DL-CD.toast_.sit" is pure 68k code only. Both "Dragon's Lair English" and "Dragon's Lair International" executables, contain a zero Kb data fork (zilch), its program data is all in the Resource fork only. This looks as tho it is a loader app that loads up DOS data files from the original DOS port. Plus it configures itself to your system. Takes about 20 to 30 minutes to optimize itself for running on your current setup - this is a once-off, according to the read-me.

Having never played this game before, I'm just testing this now.

Runs fine on my BII, build 142 config (Windows OS). Running Mac SSW 7.1.1, '040 ROM, 256 colors, & running from mounted CD (I imagine the virtual CD/DVD utility from here would be OK, too).

I've struck a brick wall tho' as the keyboard controls don't seem to work. I get killed (5 attempts then you die) as I can't get the "hero" to jump out of the way on the drawbridge in the opening action of the game. I'm hitting the keys that I'm supposed to be hitting (I think) but the game beeps as if to say "you're tapping the wrong key you lamer!" and after 5 "attempts" at game play, I die. There doesn't appear to be any user config menu, so I can't choose key input for myself.

Just guessing, my B11 is on a laptop and the keyboard might be not what the game expects. I'll try this game on a BII on a desktop PC with a standard keyboard shortly (and re-RTFM) Wink

Otherwise. Yep working great on BII. Animation is smooth and sound is good. I'm thinking the magic ingredient here is setting BII to 256 colors. Hopefully my keyboard issue is temporary.

Oops. Only just read the description field above, the "Controls are a mess..." maybe this is going to be a problem even on actual hardware. Will try it on my 660AV, too.

[Edit] Have now tried this on my desktop PC running BII, and on my 68k Mac, a Centris 660AV (also running SSW 7.1.1). Its the same no-go with the keyboard all around Sad

Actually, BII is slightly better in that the keyboard space-bar will toggle a sword for the "hero" in the opening game once he falls through the drawbridge enabling him to cut off a few monsters heads. Even this doesn't happen on my 660AV. Otherwise the supposed movement keys are all pretty much fubar, AFAICT.

Did this game ever work for anybody, on any Mac?

IIGS_User's picture
by IIGS_User - 2012, April 16 - 10:18am

No idea. It is Mac OS 7.5 installed on my Bas configuration, set to 64 MB RAM (8 required for this game), with Qt 2.1 previously. Installed 4.0.3, increased preferred memory size, but still the same.

The manual included on the disc (which is now available with the 'Manual' d/l button above) says, for optimum performance a 68040 is recommended.

bertyboy's picture
by bertyboy - 2012, April 15 - 9:43pm

implies m68k, as you probably already know.

Do you think it could be a memory issue ? not enopugh RAM allocated for the virtual screen size and colour depth ? Or too many colours within the Bas emulation ? Or some quicktime minimum requirements ? I found it very hard to determine accurate and detailed minimum requirements for this.

IIGS_User's picture
by IIGS_User - 2012, April 15 - 1:25pm

If you open it in ResEdit, is there a CODE resource in the resource fork ?

Yes.

bertyboy's picture
by bertyboy - 2012, April 15 - 11:31am

Despite the m68k compatibility shown here, if it's released in 1994, it's probably for PowerPC. Sort of confirmed by allgame which indicates only PowerPC, and confirmed by the two copies on eBay just now, PowerPC mentioned, but no mention of m68k. gamedb has the 2003 DVD release, also PowerPC.

If you open it in ResEdit, is there a CODE resource in the resource fork ?

I could find an original review of it in MacUser / MacWorld if we could pin down when it appeared.

IIGS_User's picture
by IIGS_User - 2012, April 15 - 7:37am

Someone checks this game with Bas, please. My Mac OS 7.5 configuration set in Basilisk II quits the game after displaying the setup screen.