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Dragon's Lair

Game screenshot
Your rating: None Average: 3 (3 votes)
Year released:
[www].se [ftp].se [mirror].us
DL-CD.toast_.sit (285.62 MB)
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us
This game works with: SheepShaver,

Controls are a mess, I think you need some kind of game pad. Remake from the arcade version, windows and other platforms have newer more reliable ports for this game.
Welcome to check it out anyway, post what you think.

Also in this series: Dragon's Lair (floppy version), Escape from Singe's Castle, Time Warp, The Curse of Mordread

Architecture: 68k


MikeTomTom's picture
by MikeTomTom - 2013, March 31 - 7:23am

Keyboard controls for this game are basic, but they do work:

Spacebar = toggle sword/fight
keypad 8 = Forward/Up
keypad 4 = Left
keypad 6 = Right
keypad 2 = Down/Back

Tip when starting game for first time. The hero walks towards castle across the drawbridge and falls through a hole (unavoidable). Quickly gets attacked by serpents.

As they get close, hit the spacebar once to get the hero to draw his sword, then before the creatures grab him, hit the "Up" key [8] once. This will cause the hero to climb up through the hole and make into the castle...

MikeTomTom's picture
by MikeTomTom - 2012, October 26 - 1:14pm

This game as extracted from "DL-CD.toast_.sit" is pure 68k code only. Both "Dragon's Lair English" and "Dragon's Lair International" executables, contain a zero Kb data fork (zilch), its program data is all in the Resource fork only. This looks as tho it is a loader app that loads up DOS data files from the original DOS port. Plus it configures itself to your system. Takes about 20 to 30 minutes to optimize itself for running on your current setup - this is a once-off, according to the read-me.

Having never played this game before, I'm just testing this now.

Runs fine on my BII, build 142 config (Windows OS). Running Mac SSW 7.1.1, '040 ROM, 256 colors, & running from mounted CD (I imagine the virtual CD/DVD utility from here would be OK, too).

I've struck a brick wall tho' as the keyboard controls don't seem to work. I get killed (5 attempts then you die) as I can't get the "hero" to jump out of the way on the drawbridge in the opening action of the game. I'm hitting the keys that I'm supposed to be hitting (I think) but the game beeps as if to say "you're tapping the wrong key you lamer!" and after 5 "attempts" at game play, I die. There doesn't appear to be any user config menu, so I can't choose key input for myself.

Just guessing, my B11 is on a laptop and the keyboard might be not what the game expects. I'll try this game on a BII on a desktop PC with a standard keyboard shortly (and re-RTFM) Wink

Otherwise. Yep working great on BII. Animation is smooth and sound is good. I'm thinking the magic ingredient here is setting BII to 256 colors. Hopefully my keyboard issue is temporary.

Oops. Only just read the description field above, the "Controls are a mess..." maybe this is going to be a problem even on actual hardware. Will try it on my 660AV, too.

[Edit] Have now tried this on my desktop PC running BII, and on my 68k Mac, a Centris 660AV (also running SSW 7.1.1). Its the same no-go with the keyboard all around Sad

Actually, BII is slightly better in that the keyboard space-bar will toggle a sword for the "hero" in the opening game once he falls through the drawbridge enabling him to cut off a few monsters heads. Even this doesn't happen on my 660AV. Otherwise the supposed movement keys are all pretty much fubar, AFAICT.

Did this game ever work for anybody, on any Mac?

IIGS_User's picture
by IIGS_User - 2012, April 16 - 10:18am

No idea. It is Mac OS 7.5 installed on my Bas configuration, set to 64 MB RAM (8 required for this game), with Qt 2.1 previously. Installed 4.0.3, increased preferred memory size, but still the same.

The manual included on the disc (which is now available with the 'Manual' d/l button above) says, for optimum performance a 68040 is recommended.

bertyboy's picture
by bertyboy - 2012, April 15 - 9:43pm

implies m68k, as you probably already know.

Do you think it could be a memory issue ? not enopugh RAM allocated for the virtual screen size and colour depth ? Or too many colours within the Bas emulation ? Or some quicktime minimum requirements ? I found it very hard to determine accurate and detailed minimum requirements for this.

IIGS_User's picture
by IIGS_User - 2012, April 15 - 1:25pm

If you open it in ResEdit, is there a CODE resource in the resource fork ?


bertyboy's picture
by bertyboy - 2012, April 15 - 11:31am

Despite the m68k compatibility shown here, if it's released in 1994, it's probably for PowerPC. Sort of confirmed by allgame which indicates only PowerPC, and confirmed by the two copies on eBay just now, PowerPC mentioned, but no mention of m68k. gamedb has the 2003 DVD release, also PowerPC.

If you open it in ResEdit, is there a CODE resource in the resource fork ?

I could find an original review of it in MacUser / MacWorld if we could pin down when it appeared.

IIGS_User's picture
by IIGS_User - 2012, April 15 - 7:37am

Someone checks this game with Bas, please. My Mac OS 7.5 configuration set in Basilisk II quits the game after displaying the setup screen.