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Descent

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Download Descent.img_.sit (8.70 MB)
For System 7.0 - 7.6 - Mac OS 9
Download descentone.zip (63.82 MB)
For System 7.0 - 7.6 - Mac OS 9
Download descent_mac_bin_cue.zip (600.52 MB)
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver,

Featuring a full 3D engine a year before Quake was released for the Mac, Descent is the brain child of Michael Kulas (Ultima Underworld) and Matthew Toschlog (System Shock). But unlike those last two games, Descent is all about blowing things up. Robots, doors, reactors, other players—you name it.

Descent was substantially improved in the transition from DOS to Mac OS. Its screen resolution more than doubled, and its MIDI music became studio-quality CD tracks.

BIN/CUE disc image (600 MB; includes CD audio soundtrack in full quality)
Download from Mega.Co.Nz

Although Descent can be installed SheepShaver, it runs much too fast. Click here to run the original Descent and Descent II files on modern operating systems.

For a version of this game with hardware acceleration suppport, click here for Mac OS 9 and here for Mac OS X.

See also Descent II and Descent 3.

They're plotting against you - Descent's aliens are like no others. They use artificial intelligence to learn your move, adjust their tactics and ambush you from all sides. The full 360-degree 3-D environment will keep your head spinning. Whether you're annihilating aliens alone or hooking up with a network of other players, explosive, multidirectional play, spectacular sound effects and sizzling weapon systems will keep you in command. Macintosh Multimedia & Product Registry Volume 9, No.4 - 1996

Compatibility
Architecture: PPC

Minimum Requirements:
68040
5.5 MB RAM
17 MB Hard Drive Space
Mac OS 7.0

Comments

by CalTheOnly - 2014, August 18 - 5:48am
5

Damn those homing missiles!

by NucAr - 2014, February 5 - 11:14pm

For in-game music, the audio CD partition must be mounted in the OS. This is not possible in SheepShaver. In Mac OS X, when using the updated app from dxx-rebirth.com, this can be done by mounting the .cue file of the bin/cue pair using Daemon Tools Lite for Mac. Alternatively, a .S2df image made and mounted in Toast also works. Of course, the physical CD can also be used.

project_retro_gaming_imac's picture
by project_retro_g... - 2012, March 9 - 1:27am
4

would anyone be so kind to give me some insight as to how to get the music to playback during gameplay?

by marco75 - 2011, August 1 - 12:25am
4

system: G3 iMac
OS: 9.2

Installed Descent from CD. Seems to work OK.

Problem: Mouse issues -- the mouse is not responsive enough. The PC version has the same problem. IIRC, the PC source port Descent DX also has this problem. It takes too long to orient the ship or turn around using the mouse.

My control setup would be:
WASD = Strafe along the XY plane
Space / Shift = Move along Z axis (ZX plane)
Q, E = Rotate ship
1 - 8 = select weapon
Left mouse button = fire primary weapon
Right mouse button = fire secondary weapon
move mouse = aim ship's nose (pitch/yaw)

Thanks to anyone helping with this.

Protocol 7's picture
by Protocol 7 - 2010, November 1 - 7:42pm

Here's a full copy of the Apple Bundled CD. It's a BIN/TOC set (in a split RAR archive to make it easier to download).

Part 1/4 | Part 2/4 | Part 3/4 | Part 4/4

Burn with any cdrdao-based utility. That includes SimplyBurns and Firestarter FX in OS X. MissingMediaBurner should also work and runs on pre-Tiger systems. And for Windows there's burnatonce.

I don't know what to recommend for linux and the different *nixes but cdrdao originated there so some cdrdao-based GUI tools will exist (or you can just drop back to the terminal).

Can't be burned in classic Mac OS. Programmers get working!

MCP's picture
by MCP - 2010, September 23 - 11:47am

I added a second archive, also available by external link, that includes the soundtrack in MP3 format, the later graphics-accelerated updates, and the "Levels of the World" add-on.

Protocol 7's picture
by Protocol 7 - 2010, August 7 - 3:25am

I have the Apple Bundled version CD. Was there any difference between that and the MacPlay retail one? I could make a bin/cue copy of it if anyone wants.

schoolhacker's picture
by schoolhacker - 2010, January 13 - 4:44am
5

i have the actual disk for this! Laughing out loud

by lenk (not verified) - 2009, August 26 - 5:50pm

That image can be compressed to around 540 MB with 7-zip (yes, I tried before uploading but went with zip instead).

MacWise's picture
by MacWise - 2009, August 24 - 3:39am

You can save 112 MB of disk space if you remove the MacPlay Demos folder and an invisible folder called Content which is used by the Frankenstein demo. Besides the full version of one the demos, Dungeon Master II, is already available in here.

Balrog's picture
by Balrog - 2009, August 24 - 2:20am

I have the full version of this with CDDA and all. 660 MB though, zipped.

Hopefully this will be possible after we move servers.

MacWise's picture
by MacWise - 2009, June 22 - 9:12pm

It says you need the cd to play this?

Are you using an emulator? Because this game runs fine with the mounted disk image.

EDIT: I re-uploaded the file so the disk image is no longer compressed--which is an issue for emulators--, just read-only. fps-dungeon, if you're reading it, download the new file and try again.

IIGS_User's picture
by IIGS_User - 2009, June 6 - 1:17pm

You can run this game Mac OS X native by using DX1 Rebirth "

fps-dungeon's picture
by fps-dungeon - 2009, June 5 - 10:12pm

It says you need the cd to play this?

by Maedi - 2009, May 1 - 8:07am
4

Looks great, thanks you.

j_damage•69's picture
by j_damage•69 - 2009, May 1 - 4:08am

Ta very much!