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Dark Seed II

Your rating: None Average: 3.5 (4 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de (273.87 MB)
MD5: 6ecb6d71de46fbb29ebdbe0ec58bd63a
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
This game works with: SheepShaver, Basilisk II,

"The story begins where the first left off, with Mike shaken by the traumatic stress of the events he witnessed in Dark Seed 1. But while recovering from his nervous breakdown, Mike’s girlfriend Rita is murdered and he becomes the prime suspect. Could the evil Ancients of Darkworld have orchestrated this event? Mike must travel back to Darkworld to find the answer and save the world from the return of sinister and apathetic alien race." --From A for Adventure

External link
Download from Mega.Co.Nz

See also Dark Seed (floppy version) and Dark Seed (CD version).

This game is also available for Windows.

Architecture: 68k PPC

'The minimum requirements for running Dark Seed II are:
Power Macintosh or 68K Macintosh with Color Quickdraw (68040/25 recommended), Mac OS 7.0 or later, 8 MB RAM, 20 MB of hard drive space, double-speed CD-ROM drive, 640 x 480 or larger 256-color main monitor.' from the Read Me document.

If you want the QuickTime to run, just switch from one of your display modes, then back before opening up the program. The QuickTime files that used to be displayed as white boxes will play fine now.


SHquoons's picture
by SHquoons - 2016, November 25 - 3:04pm

Just played through this. Just in case it might influence anyone's decision on whether they want to play this game, I'm going to go ahead and disagree with the rather "meh" review posted several years ago by MacWise. Personally, I downloaded this game not expecting much, but wound up enjoying it more thoroughly than anything I've played in a long time. I was very pleasantly surprised.

I remember playing the first Dark Seed when I was in elementary school, and I liked it well enough. I played it again recently for nostalgia's sake, and my overall opinion as an adult was that it was a cool idea that could have been better executed. When I downloaded the original I noticed this sequel, which I'd never even known had been made, so I decided to give it a play also. I'll admit I wasn't expecting much. The graphic style looked goofy and game sequels can sometimes be disappointing, particularly when the game they are sequels to didn't leave anything hanging story-wise that would particularly warrant the production of one.

However, I have to say that this game not only lived up to the name of the original, it's actually the better game in my opinion. I managed to play the whole thing over the course of a day because I found myself getting very deeply engaged, and I genuinely wanted to know how it ended. The story is wonderfully bizarre, and although the overall style takes some getting used to, the wacky and sometimes corny and unreal aspects of it are actually part of what makes it such a great game.

The main thing about this game that makes it such an improvement over the first one is the story. It's been mentioned that the writer was influenced by David Lynch's Twin Peaks, and that influence definitely comes through. If you're familiar with Twin Peaks it actually helps to keep it in mind while playing this game, because the story is surreal in pretty much the same way. It's funny in parts, but it still manages to be quite creepy; you just have to play it with the mindset that the setting is meant to be surreal and not necessarily believable. You have to see these characters as caricatures of their roles, not necessarily real people.

The story of this game is ostensibly similar to the first game in that it's an "aliens have invaded, please save the world O Hero" kind of cliche video game plot. However, what makes it unique is that the story is seen entirely through the eyes of Mike Dawson, a man who is presented as having suffered a "nervous breakdown" recently, is seeing a psychiatrist, and has been living on disabilities with his mother for the past year. From Mike's perspective, his nervous breakdown was the result of the events of the previous game.

Very mild spoilers in this paragraph

However, this game can be played without necessarily having played the first game, and from the perspective of the player, as well as all other characters but Mike, all we know about Mike's account of previous events is that Mike believes that they happened. Although Mike's ultimate objective is saving the world from an alien invasion while attempting to clear his name of a murder accusation, Mike is the only character in the game aware of the "dark" world and its goings on, and the other characters' perception of the story's events is much different. Although it's implied that some characters have had dealings with and been influenced by the "Ancients," it's never definitely proven that anyone besides Mike has entered the "dark" world. This raises the rather interesting question of whether Mike could be an unreliable narrator to begin with, and whether the game's events and even the events of the first game are not simply the delusions of a mentally unbalanced man.

Okay, done

I may be giving the game's writer a bit too much credit, since the whole "the main character might be crazy, don't trust what he says" bit is something of a cliche as well, but I personally feel that this game exhibits a higher level of writing than you typically see in video games, even modern games which employ professional screenwriters and have budgets the size of feature films. At the very least, this game's style is quirky and surreal enough to make me nostalgic for the days when software companies were actually still willing to finance weird ideas like this one.

It does have its faults; however most of them are minor and due mainly to the technical limitations of the time period in which it was produced. As MacWise pointed out the voice of Mike Dawson is different from the first game, which bugged me a lot at first, particularly since I didn't care for the actor who plays him. His voice is mildly annoying and makes the character sound like a wimpy teenage boy. However sometimes that's just what happens, you can't always cast the same people for whatever reason. They do that in cartoons a lot too, particularly low budget ones.

The graphic style also takes some getting used to. The characters are live actors juxtaposed against computer generated backdrops, which in the "real" world are 3D renders sometimes composited with illustrations, and in the "dark" world are details from H.R. Giger illustrations chopped up and composited together, as with the first game. This graphic style was popular for a brief period during the mid nineties and was considered very cutting edge in its time, sadly however it's a look that doesn't always age well. The real world backdrops are often jarringly different from each other and don't always look real, and the obviously real humans look strange and out of place moving around on them. If you've ever played the second Gabriel Knight game the look is similar, although I think this game pulled it off a little better.

The Giger backdrops, while cool enough, often end up looking like bad Photoshop composites, and I sometimes wonder why they didn't spend a little more money and just hire Giger outright to draw some original backgrounds for the game, especially since he was closely involved in the project from what I understand. However that said there are some genuinely cool looking scenes, for instance the scene where the giant alien head opens its mouth and you walk through it into another room. The carnival is also realized in such a bizarre way that it manages to become one of the game's spookiest locations, I tend to think.

Anyway, tldr; I really enjoyed this game and would highly recommend it, in my opinion this is one of those forgotten gems from the golden age of adventure gaming that is well worth a play.

IIGS_User's picture
by IIGS_User - 2015, March 3 - 8:00am

Manual provided by baku & fixed HFS ISO version now internal available.

j_damage•69's picture
by j_damage•69 - 2010, November 4 - 1:48pm

Yes, your link was indeed dead. I erased it, sorry. Good thing you put yours back up too cos MU doesnt keep files for very long, they just expire.. May have been the typo as well, but I didnt see a download on that prev MF link.

j_damage•69's picture
by j_damage•69 - 2010, November 3 - 1:52am

Hopefully have this up by tonight, installed fine yesterday and runs great on my MDD G4! I thought it was gonna flop on me again.

MacWise's picture
by MacWise - 2009, July 25 - 8:54pm

I got shitty parents, so when I was teenager one of my goals was not to repeat their mistakes with the children I would eventually have. The mother of one of my friends told me that's precisely why parents screw up. They're so focused on steering away their kids from the bad things they lived through, they don't realize they're pushing them against a different pile of crap.

That's what happened when Cyberdreams developed Dark Seed II. They avoided the same pitfalls from the first game but by doing so they fell into new ones. In Darkseed character interaction was minimal and the voice acting was abysmal. On this game the player talks to a wide variety of characters and the voice acting is done by professionals. But they overdid it.

The dialogues are not intuitive. The game's so linear you just pick the first option and then pick the next one and the next one until the end. Most of the lines are unnecessary not to mention cliché and everything Mike Dawson says is moronic. Rather than a nervous breakdown that guy suffered a total meltdown. He should be looking for a new brain instead of Rita's murderer.

This "new" Mike Dawson is one of the many continuity errors you'll find in the game. But since you have to be familiarized with the first part to notice them, and I suspect most people who will download this game will be newcomers, this is really a minor thing. The "new" storyline stands on its own and even try to patch things over by suggesting the second game takes place on a different timeline.

Warning: Spoilers ahead

However there's one continuity error I can't overlook. I'm talking about the Shape Shifter. The Ancients needed someone to behead the members of the Other World Cult, but because Dark Worlders can't cross to the Normal World they created him, a hybrid that could stay here long enough to do their dirty work. But in the end it turns out that he doesn't exist. He's actually a figment of Mike's imagination, who's the real killer. That makes no sense.

Here's what Raymond Benson, the man responsible for the story, said in an interview. They asked him, "Now, the big question. Does Jack actually exist? Is he completely a manifestation of Mike's sick mind? Or is he an agent of the Ancients and the Dark World version of Mike?" He replied, "Ahh, well, I'll never tell. It's supposed to be ambiguous. I was highly influenced by the work of David Lynch at the time, especially 'Twin Peaks.' In 'Twin Peaks,' did Laura Palmer's father really kill her, or was it a supernatural being known as 'Bob'? Or was 'Bob' really Leland Palmer? Same kind of thing. Lynch never tells us. You're supposed to make up your own mind about it, interpret it as you wish." I interpret it as proof that companies should not hire cheap writers to plot games.

Spoilers end here

Cyberdreams did get a couple of things right. They removed the time limit and expanded the Dark World. Now you can explore it as much as you like, clicking on every hot spot and seeing all the different ways you can trigger Mike's death. And with the new engine it looks and sounds better than ever. For that reason alone I'm willing to replay this game for years to come. Too bad Cyberdreams folded in the late nineties and the series stopped here. It deserves a proper conclusion, much like Twin Peaks.

You can watch the entire game at Scroll down to the bottom of the page for a link to the interview quoted above.