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Dark Colony

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Emulation
Guides on emulating older games

From Wikipedia:
'The game is set on a fictional Mars colony - the so-called "Dark Colony" - in the year 2137. Humans have discovered a "remarkable energy source" by the name of Petra-7 on the red planet. Figuring they'd rather not choke on the atmosphere of Mars whilst mining this precious stuff, the Humans begin terraforming the planet and by the time the game starts the project has produced jungles and deserts habitable by people. All seems to be going well, until the Taar show up. The Taar are aliens (the ones from the Roswell incident no less) from a scattered and dying race looking for a new homeworld, and Mars seems to fit the bill. Before they can move in though, they have to get rid of those pesky Humans.

The game consists of two campaigns where you can either play as the Humans, commanding a colonization force from Pan Luma Industries (one of the Earth corporations along with Aerogen and Stratus who are in charge of the Mars project) whose goal is to defend against and defeat the alien threat, or as the Grays, where you have to defeat the Human presence on Mars and claim it for your own.'

Download from max1zzz's server
Dark_Colony.zip

File is a complete copy, including sound tracks, made with SimplyBurn to .toc + .bin compressed with BetterZip.

Compatibility
Architecture: PPC

Tips on running DC under OS 9.x.x:
From ATPM 4.07:
'To run Dark Colony (under OS 9), you need an older version (1.5) of the Game Sprockets Extension. Just replace your current OS 9 ones and everything works fine.'

Comments

by mrdav - 2013, January 23 - 8:45pm

New working link. Thanks to SwedeBear for a copy of the file.

by fm2 - 2013, January 2 - 7:15pm

13 of 13 dead DL links.

MCP's picture
by MCP - 2010, October 6 - 5:44pm

The last track is an exact duplicate of the previous one, and there's about 100+ megabytes unaccounted for. What a pain this game is proving to be...

Protocol 7's picture
by Protocol 7 - 2010, October 5 - 5:24pm

Here's the audio tracks in AIFF format: http://www.mediafire.com/?0mywmvy2hqa55oy

I converted the toc to cue with toc2cue then opened the cue file in IsoBuster. Extracted the data track as a plain ISO. I installed the game in Sheepshaver, which subsequently freezes up when I try to run it but that's nothing new.

The audio tracks had to be extracted in raw mode (as the byte order of cdrdao-ripped audio tracks are wrong when read via a cue file) and then converted to AIFF with Audacity.

This would have been a lot easier with bin/cue but in OS X bin/toc is the only viable option when audio is concerned.

BTW the data track contains OS X folders with timestamps from last December so this isn't a completely clean copy.

by SwedeBear - 2010, October 5 - 2:24pm

If you install Joliet Volume Access you get an Pref panel where the partitions are shown. IIRC you can also mount them from there *if* they´re 'mountable'.
http://macintoshgarden.org/apps/joliet-volume-access-v-142-free

Else there´s Dragon Burn which can extract parts/partitions from images if it can load them. But then you´re in X-land…

MCP's picture
by MCP - 2010, October 5 - 11:57am

But how to extract the audio files? And how to get the data portion to actually work? I've tried the trick with GameSprockets 1.5, which enabled it to get as far as the gameplay portion of the game...before crashing. That's with the image mounted on the desktop of a G3 PowerBook running 8.6, not a CDR. Until someone else can figure out how to get this thing to work or can extract the audio portion, I can go no further.

by SwedeBear - 2010, October 4 - 7:58pm

Glad to hear that! Smile That FireBurner worked a threat, would´ve been crying if the images were of no use. Wink

bertyboy's picture
by bertyboy - 2010, October 4 - 5:14pm

I followed SwedeBear's advice and downloaded it again.

Looked like the same file was downloaded, but I perservered, using UnRARX to get the .bin and .toc files. Then I dagged the (locked) .bin onto Toast icon (in the Dock) and it opened it fine. Mounted fine without the need for the .toc. Just like SwedeBear said it would.

by SwedeBear - 2010, October 4 - 4:28pm

You could try running BINChunker under OS 9 or 8. I have no idea if it´s capable of .toc/.bin as of .cue/.bin but if you´re still under the spell…
http://data.fuskbugg.se/skogsturken/Binchunker%201.0b3.sit

I´ve shooked out some more CD-copier/burner for the Classic OS if anyone´s interested:
– NERO Max, B's Recorder GOLD, CD Master.

MCP's picture
by MCP - 2010, October 4 - 3:49pm

GAH. If it's so easy, then someone else can convert it. I give up.

Protocol 7's picture
by Protocol 7 - 2010, October 3 - 10:06pm

If you convert the toc to a cue file with toc2cue (part of cdrdao) you can open the cue file in IsoBuster on Windows and extract the tracks individually (it'll also run under Wine). toc2cue gives a warning about toc files containing audio tracks, but it might still work out ok. Worth a shot if you've had no luck so far.

MCP's picture
by MCP - 2010, October 3 - 11:18am

Protocol 7: I don't want to burn discs, and I don't have the hardware to do that anyway!

I think I've extracted the data portion, but really what I would like is to get the audio portion in MP3 format. Most of these games with CD Audio tracks just set it to "play" during the game; there's little or nothing dynamic about it. It could just as well be playing from some other source, or not at all. Still a couple of things I can try on someone else's computer later in the week...

Protocol 7's picture
by Protocol 7 - 2010, October 2 - 10:23pm

@MCP You can burn bin/toc in OS X with SimplyBurns, in Windows with BurnAtOnce and in Linux with any cdrdao-based tool.

by SwedeBear - 2010, October 2 - 7:15pm

It´s all in the vein of keeping it original. Myself having probs with ripped Hybrid disks leaving one volume out. If there´s any other solution to keeping a complete copy as an image beside rebuilding with ripped parts, I´ll jump to instantly. Even quicker if it´s working in Classic OS.

MCP's picture
by MCP - 2010, October 2 - 12:19pm

Thanks for uploading SwedeBear, though I'll admit I'm struggling a bit with the format. I've got it unRARed but the .bin/.toc is a thorn in my side. I still have some options to try...

IIGS_User's picture
by IIGS_User - 2010, September 30 - 2:35pm

From ATPM 4.07:
'To run Dark Colony (under OS 9), you need an older version (1.5) of the Game Sprockets Extension. Just replace your current OS 9 ones and everything works fine.'

This hint would need the use of Apple's Extension Manager (to create an extension set for this game),
included in later classic Mac OS versions.