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Cyclone II

Game screenshot
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#1
[www].se [ftp].se [mirror].us
Cyclone_II.SIT (1.02 MB)
MD5: 4013faa5b3e16d49f171fa12fb6da5cb
#2
[www].se [ftp].se [mirror].us
Cyclone_II_1.1_FAT.sit (1.14 MB)
MD5: 2a5926a3cf6c73bf5bada027f07dd98a
Emulation
This game works with: Basilisk II,

A great game based on arcade game called 'Star Castle'. You play a ship attempting to assault a shielded fortress in the center of the screen. This is made difficult by the fact that every time you completely destroy the outermost spinning ring of shields, a new ring is created in the center and the remaining two rings advance outward. The only way to win, therefore, is to time a shot such that it passes through the damaged parts of the shield and gets to the center. I hope that's understandable... - Mephisto

The sequel to Cyclone.

Additional information about Cyclone and Cyclone II can be found here.

Compatibility
Architecture: 68k PPC

The apps are FAT binary.

Comments

MacNiels's picture
by MacNiels - 2020, March 9 - 1:41am

Thanks! That is actually good to know. I also noticed some things in the opposite way. An app coded pure 68k, but the ReadMe states using a PowerMac. And indeed, testing it on my fastest 68k worked, but so slow that it's barely workable. This especially goes for end-90s software when PPC was common. So it's also good to look at the era things were released and not just relying on tools such as NativeChecker.

MikeTomTom's picture
by MikeTomTom - 2020, March 9 - 1:14am

@MacNiels:
1. Thanks for all of the additions updates and screenshots that you've been uploading over the past 24hrs. A huge effort and really good to see them arrive here.

2. Don't rely 100% on NativeChecker. Some "FAT" applications esp; PPC based, may have a "tiny 68k app" on board who's sole purpose is to inform anyone trying out the app on a 68k machine, that it will only run on PPC Mac and then quit gracefully, without bringing their system down. NativeChecker will still report these as being FAT and technically they are, but may not be what a user would hope for.

MacNiels's picture
by MacNiels - 2020, March 9 - 12:50am

Ah, thanks for the edit! I must have overlooked the first one being FAT as well. If I'm not certain, I usually download the other version and use NativeChecker on it. Guess I forgot it this time. Glad it's all fixed now. Smile

SkyCapt's picture
by SkyCapt - 2020, March 8 - 11:17pm

All versions are FAT, the page descr was wrong before your v1.1 uploaded. Sorry I had a way in 2017 of commenting about descr errors without actually fixing them.

MacNiels's picture
by MacNiels - 2020, March 8 - 10:52pm

Added version 1.1 to the page, which is FAT binary, so also PPC native. See the updated version history for other improvements.

SkyCapt's picture
by SkyCapt - 2017, February 16 - 6:02am

C2 is hardly a sequel, more like an Enhanced rerelease of Cyclone, and C2 is 68K+PowerPC (FAT) whereas C1 is 68k alone. How's this for an enhancement: C2 main title screen offers a Volume Knob that can "go to eleven" (T.I.S.T.)

This game (the Cinematronics arcade) became the inspiration for Atari to develop "Yars Revenge", it is a very old game - it used a Vector CRT in competition with Atari Asteroids, and Star Castle gave Color to the shield rings by Tinting the CRT Glass,
a transparent overlay.

in case you missed it, Cyclone II registration code:
346-JKL-1

illissius's picture
by illissius - 2012, October 14 - 1:01pm

The actual reason it's difficult is that if you puncture through to the center, the cannon shoots giant plasma... things... at you.

Attila's picture
by Attila - 2009, May 5 - 9:17pm

It's a clone of Star Castle, the old Cinematronics arcade game. I remember playing it when I was barely tall enough to see the screen! I miss those arcades. Sad

watchsmart's picture
by watchsmart - 2009, May 5 - 6:15am

This one seems to run fine in Basilisk II with Mac OS 7.
Edit: Replaced 'xxx 7' with 'Mac OS 7' - IIGS User