This page is a wiki. Please login or create an account to begin editing.


Core Wars

Game screenshot
Rating:
Your rating: None Average: 4.1 (7 votes)
Category:
Perspective:
Year released:
Author:
Publisher:
Engine:
#1
[www].se [ftp].se [mirror].us
Core_Wars.sit (40.32 KB)
For System 1 - 5 - System 6.x
[www].se [ftp].se [mirror].us
Core_Wars.pdf
Emulation
This game works with: Mini vMac

Core Wars is perhaps the geekiest game ever devised. Combatants program warriors in a rudimentary assembly-like language called redcode, and let them battle it out in a block of computer memory--the core. The last team with executing code, is the winner.

The guidelines for play were first devised by D. G. Jones and A. K. Dewdney, but gained wider interest when detailed by Dewdney in his "Computer Recreations" column in the May 1984 issue of Scientific American. Shortly thereafter, the International Core Wars Society was formed to promote and standardize the game.

Dozens of Core Wars implementations were written for several different platforms. Robert Martin's early attempt is a faithful execution of the original guidelines. There have been several extensions to the guidelines, so this implementation may not be compatible with those still playing the game.

See also: Redcoder, RoboSport, RoboWar, Wator

Compatibility
Architecture: 68k

Comments

by alysdexia - 2018, July 30 - 12:34pm

its, hick

by watchsmart - 2009, July 13 - 10:27am

Seems to run okay in Mini vMac!

grawlix.computing's picture
by grawlix.computing - 2009, June 24 - 4:18pm

Noted and corrected.

by John (not verified) - 2009, June 24 - 6:50am

The original spec is no longer is use, but Corewar is still active. There are two hill servers where battle programs can challenge those written by other players. Corewar still has plenty of regular players, not bad for a game that's just celebrated it's 25th birthday.