This page is a wiki. Please login or create an account to begin editing.


Conflict: FreeSpace (Silent Threat) PPC Beta4

Rating:
Your rating: None Average: 4.5 (2 votes)
Category:
Perspective:
Year released:
Author:
Publisher:
Engine:
#1
[www].se [ftp].se [mirror].us
Conflict_FreeSpace_Silent_Threat.sit (563.90 MB)
For Mac OS X
Emulation
Guides on emulating older games

Descent: FreeSpace – The Great War, (also known as Conflict: FreeSpace – The Great War) in Europe, is a 1998 space combat simulation IBM PC compatible computer game developed by Volition, when it was split off from Parallax Software, and published by Interplay Entertainment. In 2001, it was ported to the Amiga platform as FreeSpace: The Great War by Hyperion Entertainment. The game places players in the role of a human pilot, who operates in several classes of starfighter and combats against opposing forces, either human or alien, in various space-faring environments, such as in orbit above a planet or within an asteroid belt. The story of the game's single player campaign focuses on a war in the 24th century between two factions, one human and the other alien, that is interrupted in its fourteenth year by the arrival of an enigmatic and militant alien race, whose genocidal advance forces the two sides into a ceasefire in order to work together to halt the threat.

Silent threat Expansion:
An expansion for the game, which was less well received, was also released in 1998 under the title of Silent Threat, and focuses on events after the main game's campaign with the player working for an intelligence branch of the Terrans' armed forces that later attempt to overthrow the Terran government.

The most interesting part of this expansion pack is that the process of creation is very much different from the expansion packs created for other games in any genre. Of the 40+ missions included in Silent Threat, 27 missions were fan created missions. Fans created missions using the Freespace Editor (FRED) and submitted them to Volition. This was all part of a contest and I think it was ingenious of Volition to come up with something like that. It made fans happy to get a chance to see their own names in the credits, and it also allowed for a much wider variety of missions than Volition could come up with on their own. The result of all these is that in Silent Threat, you can to blow up bigger and bigger stuff and the intricate mission design that you saw in Freespace remains intact.

(Source: wikipedia.org)

In 2002, Volition released the source code for the game engine under a non-commercial license.
This code became the core of the FreeSpace 2 Source Code Project, which continuously improves it and enables new features...(including this PowerPC port)

Compatibility
Architecture: PPC