Captain Blood is a unique French game made in 1988. The objective of the game is to track down and disintegrate the five clones of Captain Blood. To find them, the player must speak to various aliens and gain their trust. Communication with aliens occurs via an icon-based interface known as UPCOM. This consists of around 150 icons, each representing a different concept. As each alien race discovered speaks its own language and reacts differently, the player must learn to negotiate using these UPCOM concepts in a style that suits the races.
Other unique facets of the game play of Captain Blood included changes in the player interface as the game progressed; as time wore on, the character's health deteriorated. This was represented in-game via an increasing amount of shaking of the mouse cursor, making the game more and more difficult to control. Disintegrating a clone would temporarily relieve the symptoms.
A Game Like No Other ..... Universally Lauded As One Of The BEST Games Ever Made ..... - Cary MG
Captain Blood won awards, got rave reviews and sold a lot of copies. More importantly, though, it achieved cult status, and remains deeply engraved in the minds of many fans, to this day. Oh yeah, and it also managed to confuse and bewilder a large percentage of those who played it.
Ten years on, and there is still nothing like this bizarre tale of biomechanical space madness. Even the two sequels that have been released cannot scale the heights of Captain Blood's grand vision. - Sam Jeffreys