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Canabalt

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#1
[www].se [ftp].se [mirror].us
canabalt-swf.zip (12.94 MB)
MD5: 176e61773c3c441ee8f4b2faf0d2dc9b
For Mac OS X
#2
[www].se [ftp].se [mirror].us
canabalt-SAFP9.zip (14.79 MB)
MD5: d4de95e840d31a6e5bff2e711147f69c
For Mac OS X
Emulation
Guides on emulating older games

[snipits from wikipedia: ]
Canabalt is a 2009 side-scrolling endless runner video game designed by Adam Saltsman for the "Experimental Gameplay Project." It was released originally as freeware written in 'Flash' on Saltsman's own web site, and has since been adapted; first on iOS, the Commodore 64 (in year 2011), PlayStation Portable, Android, Ouya, and various Flash based gaming websites such as Steam, etc. The music was composed by Danny Baranowsky. The original Flash game is still free to play (2019), but some of the later editions can cost a little $.

Its name Canabalt is a made-up word that was derived from a mashup of other words, likely "cannonball" plus "catapult" and maybe "cannibal" too. The player, a male office worker, flees a non-specified disaster afflicting his entire city. The only control the player has over the character is through a single button, which makes him jump, either from building to building or over obstacles. Play rate speeds up continuously, but the player can choose to slow it down at times by colliding with certain small objects instead of leaping over them. Unlike other platform games which have predesigned stages and can be played to completion, the landscape of Canabalt is procedurally generated (random in real time). Canabalt strikes a pleasing balance between Skill and Luck. Its flawless execution of one simple idea makes the lack of story or any other depth inconsequential. In November 2012, Canabalt was included in the permanent collection of video games held at the Museum Of Modern Art in New York/San Francisco.

Compatibility
Architecture: PPC x86 (Intel:Mac)

Both downloads contain Two versions of Canabalt:
. Sep 2, 2009 &
. Sep 3, 2009 which has about 1KB larger.

dL 1 is the bare original Flash 'movie' that can be opened in "Safari", etc.
dL 2 is this game bundled as an app using StandAlone Flash Player v9.0 r289, Universal Binary, tested runs on PowerPC OS X 10.2.8 thru 10.5.8 & Intel OS X 10.4.11 - 10.5.8
Fails to run in Flash Player v7 (which would have allowed Classic OS ...)
Game native resolution is 920 X 320, very widescreen, and non scalable originally.
The SWF download has been added new files that are scalable!

Sep 3, 2009's build was gotten from the Armor Games archive @ archive dot org.

Comments

SkyCapt's picture
by SkyCapt - 2020, February 22 - 3:11pm

Two version are here now, each dL has them.
And ya know what, I figured out how to edit swfs so that they ALL permit you to resize their window and screen. I've included these in the swf dL. Too big a window, and it'll slow down like a "G3 Throttle" basically lets u cheat - I highscored an incredible 3115 yard run on just my first try with a 1920x resolution.

SkyCapt's picture
by SkyCapt - 2020, February 22 - 4:52am

dLs 1 and 2 are version "Sep 2, 2009".

I have found a more recent version (by one day)
"Sep 3, 2009".

I guess I'll upload the higher v someday...
The newer gamefile is almost 1KB bigger for whatever reason(s).

Duality's picture
by Duality - 2019, January 27 - 9:34pm

The source code for the iPhone port is available as an MIT licensed Xcode 3.2 project, targeting iPhone OS 3.

There's enough there that somebody could build a Flash-free Mac OS X 10.4 port, if they wanted to. It is what all the other Canabalt ports seem to be based on.