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Author: | Atreid Concept |
Publisher: | Kalisto |
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From Mobygames.com:
"Breakline is a Breakout variant. You have a paddle which bounces a ball up and down to break blocks on the game field. You can activate several special abilities, e.g. releasing several balls at once or a ball which cuts through solid blocks. The levels include gimmicks like teleporters or bumpers. There is also a training mode in which you can select the individual levels."
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Le Grenier du Mac has several French versions and more information available. (In English via Google Translate.)
Wikipedia entry for Kalisto Entertainment, this game's developer/publisher. Abandonia also has a publisher profile.
There is a DOS version of this game.
CompatibilityMinimum requirements: System 6.0.7 with Color QuickDraw, 256 colors.
Comments
I only hope there is no mistakes in the charts. they have been made based on old macintosh word documents I found (I don't remember where), and I don't know how they have been generated.
If there are some mistakes, one should try and guess the algorithm needed. Given the amount of available data, it should not be too hard...
Thanks mathieudel for the PDF file; it's much easier to view than the original on Le Grenier du Mac, at least on my system. It still is a very obtuse form of copy protection though!
Quoting myself :
I have just added a PDF file in the manual section which is a remastered version of the file I found at "Le grenier du mac".
Feel free to tell me what can be improved (tipos, lisibility, format, etc...). As I kept the OpenOffice document and the font I created to generated this page, I will have no trouble to make any needed improvements.
NB: the first time I added this comment (yes I made it twice), I pressed the edit button instead of the reply one... so I basically destroyed my first comment
(any chance to recover it from revision control ?)
@MCP : I've just uploaded 'Le meilleur de Kalisto' to the garden. I was wrong : it does not contain v1.2 but v2.0 of BreakLine.
http://macintoshgarden.org/forum/audio-partitions-help
Before this page becomes loaded with talk of CD partitions that have nothing to do with Breakline, I suggest further CD-Audio discussion move to one of several forum topics already in place and spinning their wheels.
@MCP:
If the purpose is preservation, then it must be possible to create a bit-identical duplicate.
We've been through this before. Some people like to think they can hear frequencies only dogs can hear. Some people like to reproduce a CD exactly, using Linux or Windows systems, so they can hear crappy techno soundtracks that nobody else cares about. I don't. I've encountered ONE disc which actually loses something without its audio tracks: Battle Chess Enhanced, because the animations and tutorials are tied to the timing of the audio.
I'm tired of people holding off and not uploading stuff because they can't make up their mind how to do the audio portion. Just image the data and upload it and let the audiophiles speculate until the end of time on how to do the audio portion.
@MCP:
MP3 should never be used for CD audio. Best to use XLD with all the secure ripping settings on, and FLAC. And save the cue-sheet. This, in addition to the data section with the cue/toc.
"why would you extract each game of the CD"
Because each game has or should have its own page on the Garden. If you think there is some benefit to having them together in a collection, you can always upload it that way.
If it's easier for you, just make .ISO's of the CD's, and if they have separate audio files, you can rip them as .AIFF or .MP3 zip or stuff them together with the .ISO. The .iso format works just fine on older macs, the same as Toast images.
Edit: Comment destroyed mistakenly
I'm in the process of gathering every program I own not alreay on the garden and to image them, so that I can upload everything at the same time. This particular CD is one of them.
The problem I'm facing is that some of them are on quite damaged media, and some others have audio tracks too. And to top it off, I no more have a real macintosh with a working CD-Rom drive, so I'm stuck with BII, SS or Windows to create image files.
Anyway, I think I will soon give up creating pre-OsX mountable image files with included audio tracks and just make plain (reliable) ISOs.
One question, why would you extract each game of the CD instead of just keeping them bundled like they were actually released ? To my eyes, its kinda data loss (if you consider game history as data).
mathieudel: "waiting for me to upload it as part of a CD containing most Kalisto's Macintosh softwares"
I didn't know they were so much different versions. With a bit of luck, they were optimistic with version numbering
!
I think the one I have is v1.2... I'll have to check.
Edit : Ok, If only I read what is on "Le grenier du mac", I would know there were 3 different versions. Also, it seems from there description that v1.2 is the most stable / compatible of them.
The one here is v1.1, the others are v1.0, 1.2, and 2.0. This won't be easy.
In your list, the "uncracked A" and the "B" versions are the same : the one that is available here.
The french version available from "Le grenier du mac" seems not to be protected (if thats not the case, I own a French version that is definitely not protected, waiting for me to upload it as part of a CD containing most Kalisto's Macintosh softwares), so it could be used as the "A" version you describe.
Anyway, as said themacmeister, the CODE part of both versions should have little differences, probably only the protection part removed from the french version.
It may even be possible to replace the CODE resource of the english version with the one from the french one, if no CRC or things like that are performed as a shield measure.
If you don't have the time, I may have a look at the copy protection, but its been ages since I tried to hack software so chances are quite low that I succeed.
And ..... another solution is for me to ask directly to Nicolas Gaume who was Kalisto's CEO, since I'm currently working as a recipient to help his company finish their current title
I could probably crack it but I'd need the following:
A cracked version (A)
An uncracked copy of A
The target version (B)
Otherwise it would take a lot more work, and I don't have loads of time right now.
Do all these exist?
Hacking's not really my thing; about the most I can manage is to apply a hack that someone else has already figured out and described.
Thanks for the updates: I do remember unstuffing, and running this game ONCE - the copy protection is the WORST!
@MCP, what do you mean by hack? remove the copy protection? I think you may have some luck on that front. You can search for differences between French and English versions in the resources/data with ResEdit/Resourcerer, and that may lead you to the patch. It should only be quite small, and not language related. Almost certainly in the CODE resource.
This is a pretty slick game but the copy protection is such a pain that it's hardly worth it. I tried at least one of the French versions and it did not have the code lookup in place, however the menu screen itself might trip some people up. You have to move this little pyramid shaped cursor in 3D underneath the options you want to select. Once you get to the Arkanoid-style game it's pretty cool.
Anyone have any idea how to hack this English version?
sorry Carl, I think it is mouse based entry. I have never EVER decompressed this title. I was probably put off by the separate "code-breaking" copy protection...
Might be cracked like Pipe Dream too? ie: a mouse-click will start the game regardless?
Otherwise, you have my permission to remove it from this site. Don't think it will be missed...
I couldn't even figure out how to enter the codes. There's some green spaceship that gives you a bunch of symbols and you have to choose how to reply. But nothing happens, no matter what keys you press.
This was originally a .sea stuffit archive - it should decompress with drag-and-drop onto Expander.