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Your rating: None Average: 4.7 (10 votes)
Year released:
[www].se [ftp].se [mirror].us [mirror].de
bolo-0997.hqx (816.14 KB)
MD5: 11a54b9e699280b4396e9e9e91679945
For System 6.x - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
Bolo_Goodies.sit (15.07 MB)
MD5: d38e7a71efa13b7e369acc2f8dcb98f4
For System 6.x - Mac OS 9
This game works with: SheepShaver, Basilisk II, Mini vMac

Bolo is a 16 player graphical networked real-time multi-player tank battle game. It has elements of arcade-style shoot-em-up action, but for the serious players who play 12 hour games with 16 players working in teams in different networked computer clusters around an office or university campus, it becomes more of a strategy game. You have to play it to understand.
  — Stuart Cheshire

Bolo entered development on the BBC Micro platform in 1987, and moved to the Mac in 1989. It was a Mac exclusive from its first public release (0.90, 24 April 1992) to its last (0.99.7, 8 December 1995). Online fans created thousands of maps and AI tanks ("brains"), and more recently, versions for Windows (WinBolo) and OS X (nuBolo).

The latest version, 0.99.7bv, can be found at the current Bolo homepage under the "Archives" link.

Second download contains a large collection of maps and tools. Most of it came from a collection ripped from an FTP archive (discussed in the comments), with a few additional files from other sources.

GameRanger support: 0.99.7+
GameRanger crossplay: No.

For the Breakout game from the creators of Oxyd, see Bolo (Dongleware).

Architecture: 68k

I have only tested and run Bolo in Basilisk II and Mini vMac.


Bolkonskij's picture
by Bolkonskij - 2020, June 24 - 6:21pm

Not sure, does Bolo even support playing on the internet via TCP/IP ? Or was it "just" local AppleTalk?

snes1423's picture
by snes1423 - 2020, June 22 - 9:23pm

if only there was a way somebody could make a server like the ones we have for warcraft and what not but for games like these that require appletalk and could run on any classic mac

Raptor007's picture
by Raptor007 - 2019, June 28 - 9:06pm

To play this over AppleTalk from a System 6 machine, you'll need to install AppleTalk Internet Router 2.0 to update the networking software.

Bugman's picture
by Bugman - 2019, February 18 - 12:02am

I never got to play multi, but I had a surprising amount of fun just tooling around the different maps, conquering fortifications, building up my own, and just generally altering the landscape. Maybe I'm not into Minecraft because I'd already gotten that worked out of my system!

mrdav's picture
by mrdav - 2016, January 4 - 6:26am

--->I'll be uploading the map archive...<----

In case people can't find it, this is the link. Mk.558, if you don't want this link here, I will remove it.

Mk.558's picture
by Mk.558 - 2014, August 30 - 8:56pm

I am under the assumption that the map archive spoken of in the description is the same one I'm referring to?

I'll be uploading the map archive as part of a Bolo package when I update the Guide next time. It'll be in the Download Town section.

NucAr's picture
by NucAr - 2014, August 18 - 3:57am

Mk.558, if you could make a SIT out that map archive and upload it here, that would be great!

Mk.558's picture
by Mk.558 - 2014, August 16 - 11:31pm

I have that map archive (Carl Osterwald) that I downloaded a couple of years ago with a download manager. 3700-ish items by my last count.

edit: Bolo will also run in SheepShaver and also Classic Emulation Mode in OS X. I don't know what the minimum OS to run it is but it will work inside System 6 without a hitch.

mrdav's picture
by mrdav - 2014, April 6 - 9:03am

The ftp site that no longer exists, referred to in the page description, might be this. Unfortunately, none of the files were archived by the Wayback Machine.

Jormungandr's picture
by Jormungandr - 2012, December 26 - 6:30am

My siblings played this together all the time.

Venatius's picture
by Venatius - 2012, November 22 - 11:19pm

"Back in the day", this was pretty much the office LAN game. The relatively immobile tanks meant it focused more on carefully choosing engagements rather than on reflexes. Certainly not bad overall! Universally destructible environments added an additional fun strategic element.