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Battlin' Babe

Game screenshot
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#1
[www].se [ftp].se [mirror].us
BattlinBabe.img_.sit (2.36 MB)
MD5: 7d05517f883d98ef0992a9b45fbb40a2
For System 7.0 - 7.6 - Mac OS 9
Emulation
This game works with: SheepShaver, Basilisk II,

In Battlin' Babe you are an orphaned baby in search of her parents. As you explore and battle various creatures you grow older and stronger.

If you turn off the sound when you reach the end of the demo you can go past it.

Compatibility
Architecture: 68k PPC

Comments

Jatoba's picture
by Jatoba - 2020, January 19 - 5:11am
5

I just confirmed something about how this game saves progress: it is saved into the application file itself. Probably in the resource fork or something. What this means is that you have to back up the application itself if you want to back up your game progress. Quite unusual, but interesting.

Also, I'm finally giving this game a rating (5 stars). As stupid as it may be, it is also really fun and really addicting, despite being short.

Incidentally, here are my Babe's stats thus far:
Age 562
Wisdom 1329 (shows as 329 in stat window due to 3-digit display limit, although it shows all four digits when Babe grows a year older, in the popup window)
Strength 1132 (again, only 3 digits show in stat window, so at full Strength it looks like 132/113, meaning [1]132/113[2], and when growing 1 year older, you can see only the first two digits and the first half of the third digit. All four digits show during battle, though)
Armor 25
Items
151644 shells
Obsidian blade
Tiger Skin
Silver Shield
35 Acorns
3 Mushroom

All Barbarian enemies (limited in amount) kept alive on purpose, one of which drops the final item, "Key".

I tried to see what's the limit for money, stats etc., but as we can see, this thing has no reasonable value cap. All enemies are killed in 1 hit with these stats.

iameatingjam's picture
by iameatingjam - 2019, October 21 - 3:50am

This was one of my first RPGs! I remember that it glitched out and somehow let me past the paywall without having to pay anything.

Jatoba's picture
by Jatoba - 2019, April 20 - 2:46pm

I have some advice for people wanting to go past the shareware screen that is not to be found anywhere else (that I could see over the years). Discovered some months back by yours truly.

To get past the shareware screen, if muting the audio isn't an option for you (which is also a method that works under Mac OS X under Classic, by the way), there is one other way with a glitch. You see, this game has a mechanic of putting you back in the previous screen you were in each time you press the Esc key. However, when it does that, it doesn't change Babe's current position within the grid (and the graphics/tiles don't update, so it looks as if pressing Esc did nothing).

What does this mean? You can cross over to the other side of the river without having to go in that hole that takes you to the shareware screen. That hole is a small dungeon of only 2 rooms, with an exit leading you to the right, past the river. You can still enter the "shareware dungeon" from the other side without any problems, the game won't stop you. Meaning you get to play the game in full.

Go nuts, people. This is one of the most addictive Mac RPGs, amazingly.

P.S.: I don't think this game has any cap for stats or items, including age and shells. It will likely go up until it overflows and something happens. But that takes DAYS of non-stop grinding, so if you just want to play casually, don't worry.
My babe character currently has over 1000 HP and it doesn't normally display correctly anymore (too many digits). The cap of shells has also been tested to be PAST 65535... (Did I even reach past 99999, as well? I don't remember.)

Also worthy of mention is a pretty much unknown fact about the "wisdom" stat: We can only tell "wisdom" goes up when Babe ages a year, when the game explicitly tells you both HP and wisdom went up. However, for each time you kill an enemy, not only you get shells (and item drops in specific cases), your wisdom will eventually go up by a point, as well. The stat itself, if I recall correctly, raises the odds of you landing a hit and/or the odds of you dodging an attack.

Also one more pro tip, for people wanting to grind stats in the game: if you can mute your Mac, the game won't play enemy sounds anymore upon their defeat. This means you can grind enemies faster, since the battles terminate faster. Particularly noticeable when fighting the "Croc".

There's more trivia knowledge I could share, but I think very few people would actually care to hear it. Tongue

Eternal Inquirer's picture
by Eternal Inquirer - 2010, June 30 - 8:31am

(And the same problem in Basilisk. Won't let me mute.)

Eternal Inquirer's picture
by Eternal Inquirer - 2010, June 30 - 8:13am

Great... just read on another site that you need to turn off the computer's sound. Unfortunately, Mac OS 9 under SheepShaver refuses to mute. Just... won't. Even tried disabling the Sound extension, still didn't make it past the shareware screen.

Eternal Inquirer's picture
by Eternal Inquirer - 2010, June 29 - 12:12pm

Yes, there's a volume slider at the bottom of the screen. When I reach the "end of the demo" message, I drag it to zero and click "Done," but it just sends me back to the gameplay screen right before the message was displayed. I tried re-entering the cave with the volume at zero, but I just get the message again.

bertyboy's picture
by bertyboy - 2010, June 27 - 5:08pm

Does it have in-game audio settings ?

Eternal Inquirer's picture
by Eternal Inquirer - 2010, June 27 - 10:21am

Can anyone tell me how to access the full version of the game? The description mentions turning off the sound, but I've tried that - dragged the volume slider to 0, even muted the computer, and it still won't let me through.