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Area 51 (MacMAME)

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Year released:
[www].se [ftp].se [mirror].us
area51.sit (628.13 KB)
For Mac OS 9 - Mac OS X
[www].se [ftp].se [mirror].us (620.45 KB)
For Mac OS 9 - Mac OS X
[www].se [ftp].se [mirror].us (515.40 MB)
For Mac OS 9 - Mac OS X
[www].se [ftp].se [mirror].us (515.40 MB)
For Mac OS 9 - Mac OS X
Guides on emulating older games

Historic arcade coin-op for emulation; this game is exceptional in MacMAME and MAME OS X.

Area 51 is a large & demanding one of a kind lightgun shooter game which, with a little effort, works in a wide range of MacMAME and MAME OS X versions, on a substantial assortment of hardware ... from OS9 and PPC thru OSX and intel, even works without a supported GPU.

dL1 - this is the game program 68EC020 1995 version, for MAME v"0.81+" and older
. unstuff (preferably with expander v7 or older, to prevent unzipping) and move this "" file into your ROMs folder. If you unstuff to get a folder named "area51" then you can zip this folder. This particular download is actually very OS9-friendly.

dL2 - this is the game program MIPS R3000 1996 version, for MAME v"0.87b" and later
. do NOT unzip, move this zip file into your ROMs folder

dL3 - this is the game data, for MAME 0.81+ thru 0.124
. unzip it and place it as "area51/area51.chd" in your MAME "Hard Disk Images" folder
md5 & *filename:
28e3ad6ca2aef8139a20652600a2c45f *area51.chd (unzipped)

dL4 - this is the game data, for MAME 0.135 and newer
. unzip it and place it as "area51/area51.chd" in your MAME "Hard Disk Images" folder
md5 & *filename:
fd41829a2c122087ec1ca8b2280f2197 *area51-0135.chd (unzipped)

MAME 0.66 thru 0.80 will be able to run Area 51 when those versions reunite with another chd data file of their own format, but not yet found.


You're not supposed to talk about it. Men in black hunt those down that do; the place don't really exist anyways. But something went horribly wrong. Now, in the sands of Nevada you must infiltrate the military's compromised testing facility. There's only one thing that must be done: initiate the bunker's nuclear self destruct, or all will be lost!

Using the best FMV-on-CRT engine at the time it was released, the Area 51 coin-op did cycle on an overclocked Atari Jaguar system, though this game could never be published for the Jaguar home console due to its overclock requirement. I strolled past these upright cabinets numerous times in those 90s. On the one attract mode screen titled ":MISSION:" instructions, behind the flashing blue player2 "INSERT COIN" popup you'll see the hardware serial # or, in the case of being emulated it now shows "No Serial Num".

There were Two Quarters needed per play.

Architecture: 68k PPC x86 (Intel:Mac)

dotzips tested working in MAME 0.66 thru 0.135 and higher.
dotchds tested working in MAME 0.81+ thru 0.135 and higher.
MAME 0.66 thru 0.80 will be able to run Area 51 with yet another chd file, not found so far.

In order to change between the area51 chd file versions on the fly, first you must delete any "Diffs" file pertaining to area51.


SkyCapt's picture
by SkyCapt - 2019, December 1 - 2:31pm

so be it...
I played with the alternative version that combined two games in one console Area 51 + "Maximum Force" and was disappointed on many levels. The max-force game-play is disappointing or embarrassing, the emulation of its Area51 half didn't received the level of optimization attention that standalone-51 has, and the hd data file is over three times larger, it's no contest, this version is great.

There's also a coin-op sequel named "Area 51 Site 4" ... I haven't seen.

SolarstrikeVG's picture
by SolarstrikeVG - 2019, December 1 - 4:11am

You might want to note that Atari and Atari Games are actually not the same company.