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Ambrosia Times
The Ambrosia Times was a newsletter covering the then-upcoming games of Ambrosia Software running from July 1994 to January 2000. Initially released in DOCMaker from Issues 1.1 to 5.3, Ambrosia eventually moved to an HTML format before discontinuing the newsletter after Issue 7.1. At that point, they decided to shift announcements and news to the company's blog, the PR-focused Ambrosia Newswire, relegating the sometimes mundane but often humorous Ambrosia Times to their archives.
Ambrosia once hosted an online library with all issues in HTML format. (Original Link) (Wayback Machine's Archive)
DL #1: Issues 1.1 - 5.3 released in their original DOCMaker format on the Ambrosia CD
DL #2: Issues 1.1 - 6.5 included on the Ferazel's Wand CD with both DOCMaker and HTML issues
Issues 6.6 and 7.1 were only available via their online library. Their library also contained the following descriptions:
- Volume 1:
- Ambrosia Times 1.1, July 1994 - Our first issue. We've come a long way, baby. This infant issue features hints and tips for Maelstrom, as well as step by step instruction on how to use modified sound files in Ambrosia's game programs.
- Ambrosia Times 1.2, September 1994 - Up Close and Personal with Ambrosia's prolific founder Andrew Welch. This issue also has some handy instructions on how to customize Eclipse, Ambrosia's elegant little screen saver.
- Ambrosia Times 1.3, November 1994 - The end of the year issue contains a quick look at Ambrosia's new forum on GEnie, a chat with Ambrosia Technical Services Manager "Cajun" David Richard, and disturbing news about Hector's criminal nature.
- Volume 2:
- Ambrosia Times 2.1, January 1995 - Happy New Year! We talk with Swoop's developer, Dave Wareing and Hector has his day in court. Ambrosia also announces plans for an interactive tutorial for Chiral.
- Ambrosia Times 2.2, March 1995 - Find out all about our new forum on CompuServe. This issue also contains some hints and tips on Apeiron for the ongoing High Score Contest and a preview of Swoop.
- Ambrosia Times 2.3, May 1995 - Run for your life! Swoop has been released! Our spiffy new color brochure is almost as neat as Andrew's new high gloss haircut. Also, meet Ambrosia's newest team member, Gayle Haarr.
- Ambrosia Times 2.4, July 1995 - The results of the Apeiron High Score Contest are in! Also, important news about quit/crash problems with the first version of Apeiron. The July issue also contains an update on our evolving Internet plans.
- Ambrosia Times 2.5, September 1995 - Our end of Summer issue features the announcement of the Swoop High Score Contest, news about the soon to be released Eclipse screen saver upgrade, and sneak previews of two new games.
- Ambrosia Times 2.6, November 1995 - The year may be ending, but the excitement is just starting. News about two upcoming Ambrosia games, our shiny new web page, and the Swoop High Score Contest.
- Volume 3:
- Ambrosia Times 3.1, January 1996 - Starting off the new year with a bang, this issue of The Ambrosia Times sports in-depth previews of four upcoming Ambrosia products (Avara, Barrack, Escape Velocity, and It's About Time), the final results of the Swoop High Score Contest, information on our new mailing lists, and much more!
- Ambrosia Times 3.2, March 1996 - This issue is simply bursting with Ambrosia news, from the release of Barrack to the inside scoop on our upcoming games Avara and Escape Velocity. Also included are Barrack scoring hints & tips, building your own killer Mac stereo speakers, product updates galore, and a slew of other useful & entertaining tidbits.
- Ambrosia Times 3.3, May 1996 - This issue contains information on our recently released space RPG game Escape Velocity, the start of the Barrack High Score Contest, previews of Avara and a new project from the author of Swoop, as well as scads of other useful and entertaining information.
- Ambrosia Times 3.4, July 1996 - The July '96 issue of The Ambrosia Times features the news on Manse, Ambroisa's new game, Barrack High Score update, Avara news, and more!
- Ambrosia Times 3.5, September 1996 - The September '96 issue of The Ambrosia Times features the release of Avara and the opening of a new web site, Avara.com, which contains a slew of information and resources for the game. Also in this issue, an interview with artist Mark Conge, an update on Bubble Trouble and Manse, and the results of the Barrack High Score Contest.
- Ambrosia Times 3.6, November 1996 - The November '96 issue of The Ambrosia Times features the release and some hints and tips for our new game Bubble Trouble, an interview with the creator of our new project, Manse, a close look at Escape Velocity Plug-ins, a sneak peek at two new projects and more!
- Volume 4:
- Ambrosia Times 4.1, January 1997 - The January '97 issue of The Ambrosia Times features the release of Snapz Pro as well as an in depth look at some of its more unique features, an interview with Ambrosia's new employee, Matt Slot, an announcement of a new version of ColorSwitch and much more!
- Ambrosia Times 4.2, March 1997 - The March '97 issue of The Ambrosia Times features the release of ColorSwitch Pro as well as an in depth look at some of its more handy features, an interview with Delver author Glenn Andreas, a closer look at Ambrosia's two new products, Manse and Delver, and more!
- Ambrosia Times 4.3, May 1997 - The May '97 issue of The Ambrosia Times features a sneak preview of Ambrosia's new game, an interview with Ambrosia's own Superheros, a report on the fate of Ambrosia's AOL forum, and more!
- Ambrosia Times 4.4, July 1997 - The July '97 issue of The Ambrosia Times features a sneak peek at Harry the Handsome Executive and an interview with Ben Spees, the author of Harry, results of the Bubble Trouble High Score Contest, and more!
- Ambrosia Times 4.5, September 1997 - The September '97 issue of The Ambrosia Times features the Release of Harry the Handsome Executive, a sneak preview of Mars Rising, an interview with Ambrosia Marketing Director Jason Whong, and more!
- Ambrosia Times 4.6, November 1997 - The November '97 issue of The Ambrosia Times features the release of the Harry 1.0.1 Update, a sneak peek at Mars Rising Screen Shots, an interview with David Dunham, Ambrosia's new person in Tech Support, a special column on how to eat a Nick Tahou's garbage plate and more!
- Volume 5:
- Ambrosia Times 5.1, January 1998 - The January '98 issue of The Ambrosia Times features the release of Mars Rising, a sneak peek at Override Screen Shots, an interview with John Cook, Ambrosia's new Office Manager, a special column on how to kick tail in Mars Rising, and more!
- Ambrosia Times 5.2, March 1998 - The March '98 issue of The Ambrosia Times features the story on Mars Rising 1.0.1 in testing, a sneak peek at Cythera Screen Shots, an interview with Peter Cartwright, the creator of Override, a special column about our toll free line, and more!
- Ambrosia Times 5.3, May 1998 - The May '98 issue of The Ambrosia Times features the release of EV Override , a sneak peek at Cythera Screen Shots, an interview with Ben Heffron, our new intern, a special column about troubleshooting fax machines, and more!
- Ambrosia Times 5.4, July 1998 - The July '98 issue of The Ambrosia Times sports a new look, and exclusive coverage of the announcements we've made at the MacWorld Expo, such as the Ambrosia CD, four exciting new games, and more!
- Ambrosia Times 5.5, September 1998 - The September '98 issue of The Ambrosia Times looks at the new CD-ROM and T-shirts, checks out Apple's new iMac, talks with Jesse Liesch, the author of Slithereens, and more!
- Ambrosia Times 5.6, November 1998 - The November '98 issue of The Ambrosia Times features the impending release of Slithereens, an interview with John Sledd, a special column about John's fight for Macintosh in his house, and more!
- Volume 6:
- Ambrosia Times 6.1, January 1999 - The January '99 issue of The Ambrosia Times features the release of Slithereens, an interview with John Champlin, a special Screenshots section chock full of pencil sketches, and more!
- Ambrosia Times 6.2, March 1999 - The March '99 issue of The Ambrosia Times features screenshots of Snapz Pro 2.0, Ferazel's Wand, and Cythera, an interview with Eric Speier, an April Fool's joke, and more!
- Ambrosia Times 6.3, May 1999 - The May '99 issue of The Ambrosia Times features screenshots of Ferazel's Wand, Cythera, and Pop-Pop, an interview with Andrew Campbell, details on Ambrosia's MacWorld NY '99 presence, and more!
- Ambrosia Times 6.4, July 1999 - The July '99 issue of The Ambrosia Times features screenshots of Ferazel's Wand and Cythera,, an interview with Bernard Cockhern, photos of Ambrosia's MacWorld NY '99 appearance, and more!
- Ambrosia Times 6.5, September 1999 - The September '99 issue of The Ambrosia Times features the release of Cythera, screenshots of Ares, details on the bug free pledge, and more!
- Ambrosia Times 6.6, November 1999 - The November '99 issue of The Ambrosia Times features the release of Ares, screenshots of Ferazel's Wand and Pop-Pop, an interview with Nathan Lamont, and more!
-Missing- (View via Ambrosia) (View via Archive.org).
- Volume 7:
- Ambrosia Times 7.1, January 2000 - The January '00 issue of The Ambrosia Times features the release of Ferazel's Wand, screenshots of secret projects, details about MacWorld Expo San Francisco, and more!
-Missing- (View via Ambrosia) (View via Archive.org).
The final two issues (AT 6.6, November 1999 and AT 7.1, January 2000) are not included in the downloaded archives on this page. Please upload these missing issues if you've got them!
Compatibility
Architecture: 68k PPC
Comments
Instant Flashback. Thx for archiving this.
I've updated the description and added another download with all but the last two issues. Unfortunately, the downloads for 6.6 and 7.1 haven't worked from ASW's site in years, and it appears they've finally turned off their servers. Archive.org has mostly everything if your browse through their different captures, but if anyone has the full issues downloaded, that'd be ideal!
As I often do with ASW content, there's a small archive for the Ambrosia Times at Cythera Guides. The DOCMaker downloads are hosted there as well, but I tried out a tool called DOCMaker Library by Jeremiah Morris which converts the old files to HTML using Perl. The results aren't perfect, but it makes web versions that look a lot like the old DOCMaker issues.
Volumes 1.1-5.3 are also available on the Ambrosia CD1 in docmaker format
http://macintoshgarden.org/games/ambrosia-cd1
Thanks for uploading the July 1994 issue !
I may have a few of these on my backups, I'll take a look.