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Akamadoushi's picture
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Joined: 2010 Sep 17
Sheepshaver Won't Open, At All

Edit: Nevermind, I'm giving up on these emus before they give me an ulcer.

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Rezmason's picture
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Joined: 2010 Aug 27

Mac OS X, eh? Do me a favor– open the Console application (it's in /Applications/Utilities), clear its log and let Sheepshaver crash. Does any new information show up in the Console window?

Akamadoushi's picture
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Joined: 2010 Sep 17

No, nothing showed up in the Console window.

SwedeBear's picture
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Joined: 2009 Apr 18

Try rename your ROM file's name to w/o spaces and also change to the new name in SS´s prefs.

watchsmart's picture
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Joined: 2009 Apr 10

I know that you've totally given up, but if you are running SheepShaver for OS X and it isn;t starting, the reason is probably that you don't have a valid ROM image.

Akamadoushi's picture
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Joined: 2010 Sep 17

"Try rename your ROM file's name to w/o spaces and also change to the new name in SS´s prefs."

I can't even access SS's prefs.

"I know that you've totally given up, but if you are running SheepShaver for OS X and it isn;t starting, the reason is probably that you don't have a valid ROM image."

I've tried 4 different ROMs with SheepShaver and 3 different ROMs with Basiliskii. One of the ROMs I used with SS was a PowerPC ROM provided by one of the walkthroughs that was supposed to be ideal for SS. I've never been much of a tech saavy guy either way though, and this is just way too much trouble for some nostalgia. I'll hold out for a more user-friendly emulator, or otherwise just move on and forget Exile II.

IIGS_User's picture
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Joined: 2009 Apr 8

I can't even access SS's prefs.

To edit the SheepShaver prefs I'm using the Prefs Editor from http://emaculation.com/doku.php/sheepshaver

Found some SheepShaver links I didn't know before:
http://www.svpproductions.com/os9onxintelmac.html
http://www.sunrisepage.com/computers/macosx/sheepshaver.htm

Vitoarc's picture
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Joined: 2010 Aug 15

Akamadoushi: I haven't used SheepShaver but I know that in Basilisk ll the preference files are under the Home folder and they are hidden. I use TinkerTool to view the hidden preferences. I'm not sure if your saying you can see them, but can't open them, or you can't find them at all, but I thought I'd add this.

IIGS_User's picture
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Joined: 2009 Apr 8

but I know that in Basilisk ll the preference files are under the Home folder and they are hidden.

Same goes to the SheepShaver preferences file.

bertyboy's picture
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Joined: 2009 Jun 14

On Mac, they're in the home folder and are hidden.
On Windows and others, it's a configurable option, either on the command line or by environmental variable.

I had a dig through the source identifying exactly this. I wanted to use one set of prefs for OS8.1 emulation, another set for OS7.5, another for OS7.1 and another for System 6.0.8. Rather than modify and compile the source to look in the applicaton directory (so I'd have 4 application folders each with a different set of prefs, but all 4 would use the same set of disk images), it worked out easier to keep master copies of each of the prefs files and set up a single AppleScript to prompt for a choice of Mac OS, automatically copy the chosen prefs file to my home directory and then start Basilisk.

Does anyone else have better ideas ?

Vitoarc's picture
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Joined: 2010 Aug 15

bertyboy: I'd say your method is spot on. I've just been manually moving the preference files prior to launching different Mac OS in Basilisk and I really like your idea about using an AppleScript. Thanks

IIGS_User's picture
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Joined: 2009 Apr 8

Does anyone else have better ideas ?

That would mean some kind of front-end application. I've checked this option with my Mac programming system (REALbasic), but Basilisk and Sheepshaver both won't accept the pref files my self-written application creates.

bertyboy's picture
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Joined: 2009 Jun 14

Thanks, I was going to share the script, but I thought I'd give it an update using AppleScript Studio, allowing me to build a smart interface in XCode Interface Builder. Taken up hours of my time, wish I'd never started it now. If I don't finish tonight I'll post the original script and you can rework it, but you'll probably have your own by then.