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MikeTomTom's picture
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Pangea's early software now Free

Pangea Software has made free it's early games inventory.

Pangea Software Free Stuff for Mac OS

Titles such as Cro Mag Rally, Billy Frontier, Enigmo, Bugdom, Mighty Mike and Nanosaur are all free to download and play.

Scroll down in linked page to the free stuff.

However, the game "Billy Frontier" does not seem to be available from their download links for this (external to Pangea). They give the free code to enable it, if anyone has a copy?

[Edit] Thanks to Scott and cbone for supplying the Billy Frontier version copies.

All of Pangea's Games archived or listed here at the MG.

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cbone's picture
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Joined: 2011 Sep 17

Okay, here you go Mike. I uploaded a copy of the game temporarily here.

I uploaded the Mac OS 9 backup copy I have, which is version 1.0.2. Actually, it's not clear whether the latest Mac OS 9 version was 1.0.2 since the latest Mac OS X version is 1.0.4. They didn't appear to be labeled on Pangea's download page link.

MikeTomTom's picture
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Thanks cbone, it looks good. It's carbon OS X and classic app by the looks. Will wait to see the 1.0.4 version that Scott has to see if it is carbon too. I think that it will be tho'. Cheers.

scott Praed's picture
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Joined: 2010 Oct 30

I download most of free stuff from Pangea software. I have croc-Rally and updates and serial.
And Bugdom 1 and updates and serial. And Might Mike and serial. And Nanosaur 1 and updates and serial.
And Weekend warrior. And Game Programming Book. I have download enigmo but game been update to intel only. But I have enigmo from mac game store. It is version 2.0.8 universal year 2008. But billy frontier download from web been removed. But I have billy frontier from mac game store. This version 1.0.4. Version 2003. Do want me upload these games on macintosh Garden ?

MikeTomTom's picture
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Joined: 2009 Dec 7

Thanks Scott. If you could make a page for Billy Frontier and Mighty Mike and upload to those pages, that would be great. The other pages for Cromag Rally, etc, already exist but if you have better or different files you can also add them to those pages if you want to. Thanks again and to cbone, too. Cheers.

MikeTomTom's picture
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Thanks for making the pages Scott, they look really good. Also thanks for the updates to the other pages. Cheers.

cbone's picture
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Joined: 2011 Sep 17

You bet! That's the name of the game, lol Wink

Temporary Joe's picture
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Joined: 2009 Nov 14

Does SheepShaver support QuickDraw 3D yet that it can play Bugdom and Nanosaur? I've been trying to run Bugdom for Windows with some major difficulties.

MacTouch's picture
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Joined: 2016 Mar 19

It should be compatible with QuickDraw, as there is an option (activated or not) in the preferences labeled "Enable QuickDraw Acceleration" of SheepShaver. If you have trouble despite that, tell us what's going on your side. Wink

m68k's picture
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Joined: 2016 Dec 30

I can't find any info about the HW platform being supported. 68k, PPC, x86 ??

MikeTomTom's picture
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If you want 68k versions of their games you need to look at any produced from 1995 or earlier. e.g; Power Pete & Firefall Arcade. Click the last link in the 1st post above, for links to all of Pangea's software hosted at the MG.

MacTouch's picture
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Most of these games requires at least a PPC compatible machine and an ATI RAGE II acceleration. They can run also on Intel x86 through Rosetta if a Mac OS X version has been developed...

SkyCapt's picture
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Joined: 2017 Jan 11

I can run all their games on my OS9 having NO GPU, although at 640x480 or so, theyre too slow when the screen resolution is larger.

kataetheweirdo's picture
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Joined: 2009 Apr 10

This will be incredibly useful for looking into emulation of the Macintosh, mainly for the 3D APIs and memory issues. But yes, these games really need some love to get these running in QEMU (and maybe my emu, if I get far enough).

z750's picture
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Yes!!

Finally!

scott Praed's picture
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I found out mac OS 10.14 mojave will work all pangea games but not works on future mac OS.
I found out this on pangea forum.

jmhbpc on pangea games forum said this

Any chance 64bit in the future for Pangeasoft Games?

Brian Greenstone, CEO Pangea

Administrator said this

Unfortunately, no.  All of the Mac games are Carbon and updating them for Cocoa would be a large undertaking that just isn't worth the time.  So, unfortunately, all of our Mac games will cease to work when Apple nixes 32-bit.

-Brian

WhosIt.There's picture
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Joined: 2014 Aug 23

Depending on how hard they hit the hardware directly, they may still work under virtualisation of old OSes and/or emulation of old CPUs.

MikeTomTom's picture
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Joined: 2009 Dec 7

Thanks for this post, Scott.

Perhaps (like with their current freeing up of their backlogged catalog) they'll release the remainder of their games when the time comes to when it's no longer viable to sell these games.

I do see a real need for the re-development of emulators like PearPC now, because of Apple's announcement.

Duality's picture
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Joined: 2014 Mar 1

The Mac emulation scene never really went away. The focus seems to have shifted to virtualization instead.

QEMU has good support for emulating a beige G3 and a Sawtooth G4, and the TenFourFox developer has been working on getting QEMU running Tiger on a POWER9 (Talos II board, at that). It even runs Mac OS 9 nowadays, which I find really impressive.

Then there's VMware Fusion, which never really fixed audio on pre-Lion operating systems and is hindered by a lack of good GPU emulation for Mac OS X. Its arch-rival Parallels bearing the same problems and lacking much of VMware's ecosystem with it. I don't see that commercial state of the art changing much unless Apple opens up more to virtualization. There has been a little of that in Mojave, but that's the release that removed much of Carbon and gave 32-bit apps a final notice. That doesn't help fans of Tiger or Leopard.

For right now, QEMU seems to be the future of Apple emulation. With VMware Fusion's support for Mac OS X Leopard Server being good enough at some things, none of which are games or sound.

MikeTomTom's picture
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I have a soft spot for PearPC which I still run. It comes in handy for testing old OS X software and when I'm feeling too lazy to boot up some suitable hardware. Actually its the only PPC I have (emulated or otherwise) that has 10.3.x installed, so it comes in handy for that too.

But... PearPC is very old and the emulation isn't perfect, and less stable than SheepShaver.

There was some talk of reviving the code now that PPC Macs are no longer produced, but I haven't really investigated that side of it, to date.

QEMU is probably the way of the future as you mention. I did try installing and running a Mac OS onto it some time back without success. But times change and maybe I should revisit that path too.

cbone's picture
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QEMU sounds like a one-stop-shop for Mac emulation for nine and up.

I imagine it can emulate past SheepShaver's Mac OS 9.0.4 limit. I recall lamenting that SS missed out on some software titles written for 9.2.x.. if QEMU can handle 9.2.x, it should be explored as the go-to emulator then. It can exist alongside SheepShaver since that one runs pretty well and Basilisk II for the real old 'post-plus' stuff.

Duality's picture
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ClassicHasClass of TenFourFox development fame started a series of articles on how to get QEMU running Mac OS 9 through 10.4 (and 10.5) on a modern day POWER9:

https://www.talospace.com/2018/08/making-your-talos-ii-into-power-mac.html
https://www.talospace.com/2018/08/making-your-talos-ii-into-power-mac_29...

It's easier to do the same thing on Intel, emulating a PPC instead of attempting to virtualize it, but it should give you an idea of where QEMU is right now for PPC Mac stuff. Meanwhile, Emaculation has a WIP wiki on running PPC Mac OS guests under QEMU for users on Intel computers:

https://www.emaculation.com/doku.php/ppc-osx-on-qemu-for-osx

There's definitely multiple known ways to get Intel Mac OS X running in QEMU, and that's partially driven by people attempting to run Intel OS X in data centers. There is one project that cribs from Hackintosh components on Github for this. It differs from the data center-ish configurations I've heard about... they tend to be more custom, sometimes cleaner than this one:

https://github.com/kholia/OSX-KVM

Just a brain dump, if you were interested in the state of the art. As mentioned, Mojave has QEMU extensions, so this space may get more interesting for later iterations of Mac OS X. Or is that "macOS"?

https://twitter.com/felix_schwarz/status/1015338577318858752

cbone's picture
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Very, very cool.. I'm going to have to set aside a little time to try out the Window and OS X versions of QEMU for sure to emulate OS 9! It Certainly has seen a ton of updates, which is very encouraging Smile

adespoton's picture
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Make sure to check out the QEMU section on emaculation before you try to run it; there's a stable and a WIP branch running in parallel with builds posted there for each. The official build still doesn't support screamer audio and a few other features, but the WIP builds require specific runtime flags for different OS versions to run in a stable manner. We're getting closer to a single unified build, but there's still a ways to go -- and there's still an FPU bottleneck somewhere that crops up in specific circumstances.

But on OS X at least, QEMU performance is now better than PearPC, and the emulation is way more flexible. I doubt we'll be seeing further significant PearPC development... but then, I said that about SheepShaver, and there have been a number of cleanups and improvements (including SDL 2 and 64-bit support) since then, so anything's possible Smile

There's been no work lately on the Old World fork of QEMU-ppc; unless someone builds a clean room universal ROM, this is unlikely to change any time soon. Of course, based on how things look in the official Apple ROMs, someone could probably write a new ROM image that is faster, more efficient, and stripped down to only exposing interfaces QEMU can actually use. It's not a total lost cause.

scott Praed's picture
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here is another post I got from pangea forum.

64-bit versions of our favorite games?

64-bit versions of our favorite games?
« on: November 20, 2017, 09:24:32 PM »

I have Pangea Arcade, Nanosaur 2, and a few other games purchased at the Mac App Store, and I've noticed that they are 32-bit. Apple has stated that High Sierra (the current version of macOS) will be the last version to support 32-bit software without compromise.

Will we be seeing 64-bit versions of our favorite games so that we can play them on the next version of macOS and beyond? Thunderforge said this

Re: 64-bit versions of our favorite games?
« Reply #1 on: November 21, 2017, 12:04:09 PM »

Unfortunately, there is no way to recompile those games for 64-bit because they are Carbon.  Updating them to Cocoa would be a huge undertaking, and that's the only way to get them to recompile because Apple took Carbon support out of Xcode a few years ago.

-Brian Greenstone, CEO Pangea administrator

Re: 64-bit versions of our favorite games?
« Reply #2 on: July 08, 2018, 02:22:55 PM »

Coming to this topic, as 10.14 now has some iOS-like apps in, would it be possible to port the iOS ones back to macOS? Doesn't iOS use a similar api to Cocoa, and these are 64-bit as they still work on iOS 11 it seems.

Also when I try to launch any Pangea game on 10.14 Beta (18A326g), I get this:

Works fine on High Sierra though.
I've tried Otto on 2 machines and they both throw this error, is it finally the end? Ross Darker said this

Re: 64-bit versions of our favorite games?
« Reply #3 on: July 08, 2018, 02:24:59 PM »

Reverse engineering it from iOS to Mac would probably be the best option, but still more effort then it's worth since we don't make enough $ on this stuff to justify too much work.  I'm afraid this is the end of line for our Mac games

-Brian Greenstone, CEO Pangea administrator

Re: 64-bit versions of our favorite games?
« Reply #4 on: July 11, 2018, 04:06:27 AM »

Well when 10.15 comes out I'll always have a legacy partition so I can run carbon and other 32-bit programs. But do you have any idea in 10.14 why the games give that error "VerifySystem: gestaltNativeCPUfamily failed!". As you might know 32-bit apps do still work on Mojave because I was able to run MarbleBlast Gold, after some warning about it not working in future macOS versions. It would be great to have them working in 10.14, as this will eventually be the latest, most up to date version of macOS that can run 32-bit applications, with still some support. High Sierra is great too, it's just nice to be on a more up to date OS when 10.14 comes out. As my legacy partition I would have Snow Leopard as this even supports the PPC app Cro-Magnon Rally, but when I installed 10.6 onto this 2012 iMac after a lot of attempts, there was no sound or 3D acceleration, so not really much point. So I keep going up the line, and it seems the best place for this iMac to keep most support be will be 10.14. Any ideas how to fix that error with the apps though, on 10.14? Ross Darker said this

Does 10.14 not like something about detecting CPUs like that? Is that even what it is, detecting what kind of CPU it is, e.g. i386, x86_64 or PPC? This is not a 32-bit issue (as it looks like we get support until 10.15). It is something 10.14 doesn't like. Do you think if you change 1 line of code somewhere for Otto (and the other games) then recompiling them would just magically make them work again? Would love to have them running on 10.14, and it still gives the same error on latest beta at this time (18A336e). Ross Darker said this

All the games are working on latest Mojave now, 18a353d. After all, Mojave is in beta right now, but it's great the games work. Only thing is the slight flickering bar at bottom of the screen for a few seconds, when a new screen is loaded, for example when you begin a level, but this happens in High Sierra too, so probably not a Mojave issue. Ross Darker said this

miketomtom Someone could partition their drive and macOS 10.14 and macOS 10.15 on different partition of same drive. That could run 32 bit on MacOS 10.14 and same drive run 64 bit on macOS 10.15.
Pangea in business making games and sell them and there are no new games out at pangea. We will have to see they survive when macOS 10.15. I think pangea is in trouble.

MikeTomTom's picture
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Thanks, Scott.

Partitioning may work for those who's current Mac's support running older versions of the OS and the new 64-bit only OS. But Apple has a long history of not allowing new computers to support running previous versions of it's OS. So purchasers of new computers released with the latest OS will have 64-bit only and those upgrading their old Mac's for a new model will need to obtain updates or re-purchase their now non-compatible software, all over again. - Or keep their old Mac around for when they need to run older software.

Brian Greenstone seems pretty adamant that Pangea will no longer produce new games, nor update their present stock, or convert what they have to run on 64-bit macOS. Maybe he's had enough of goalpost shifting, too.

adespoton's picture
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Currently I run OS X 10.5 through 10.14 on my Mac: sometimes at the same time. The Pangea software works great running on 10.7 under Parallels Desktop Lite, for example. And Parallels has proper host integration, unlike VirtualBox. VMWare Fusion is another possibility.

No need to partition, no need to dual boot: just keep a VM for all the old games and fire it up as needed. 10.15 is unlikely to break virtualization of 32-bit systems, but it's possible. I look forward to seeing what VMWare, Parallels and Oracle do about that, especially with Apple's support of QEMU in 10.14.

As for Pangea producing new games for the Mac: they struggled to do this for years, then ported to iOS and bam! Instant success. There's much financial incentive to keep going on iOS, but virtually none to do anything (even support) on Mac OS. If Apple matures its iOS compatibility layer on OS X, this may allow us to run the iOS games in a hacky manner at some point in the future, but I don't see it being financially beneficial for Pangea to support this (they'd lose more in customer support than they'd gain in sales).