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muttztfz's picture
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Joined: 2010 Dec 2
Mac OS ports of PC games by RuneSoft

Hi!

RuneSoft is a german company that made a couple of ports of PC games to the Macintosh platform in the past and it still does. New ports are Intel-only though.

I was trying to get good old games Wink for my PCs and Macs, but as easy as it is sometimes to get the original Windows game, as hard it is to get the Mac/PPC port of the same game.

Examples (of which I have the original PC versions):

Even though one can still buy e.g. Robin Hood, the now available version requires Mac OS X 10.6.6 and is Intel-only.

There are a couple of wishlists concerning this request here, here, here and here at GOG.com but they don't seem to find it worthwhile to include old games for old hardware. Their target is clearly old games for current operating systems on current hardware.

So, my request to the garden is to find and preserve those Mac OS Classic and Mac OS X/PowerPC ports. I think I wouldn't be the only happy Power Mac user if some of those RuneSoft ports became available here...

Thanks!

[Update:] Ankh linked.

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mrdav's picture
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Joined: 2011 Dec 3

http://macintoshgarden.org/games/simon-the-sorcerer-ii-the-lion-the-wiza...

but I don't see RuneSoft mentioned in the credits

muttztfz's picture
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Thanks! With the carbonized update this should run fine on my Power Mac with Mac OS X 10.4.11.
I'll check it out, but my guess is that RuneSoft maybe did a native Mac OS X port, and this one is the Mac OS Classic version.
But great news! I completely missed that.
I still hope to get to play Robin Hood on my Power Mac one day...

muttztfz's picture
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Hey, I just found that Northland is also preserved. Too bad I don't have a PC version of Northland. So, I guess I will try it, and if I like it, I will buy the PC version and continue to play the Mac/PPC version.

muttztfz's picture
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Joined: 2010 Dec 2

I've added Robin Hood: The Legend of Sherwood. I found the game at last. I made an ISO image and converted it to a DMG (compressed) that can be natively used in Mac OS X. I still have to test all of this on my Power Mac running Jaguar and then I will try to upload it. Please give me some time for that.

Also: what would be a good way to upload? The DMG is 555 MB large!

MikeTomTom's picture
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Joined: 2009 Dec 7

The DMG is 555 MB large!

You can archive here at the MG up to 1GB files these days. 555 is not so large anymore - if you zipped the dmg it may even be less.

muttztfz's picture
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Joined: 2010 Dec 2

Thanks. I uploaded the game to MG. (If it isn't there yet, it is still uploading…) I also added some screenshots.

I did not zip it, since the dmg is compressed already, and according to my experience zipping doesn't save a lot on compressed dmgs.

I was not able to test it on my G4 or G5 Mac running 10.2, 10.3, 10.4 and 10.5 yet. But I cannot think of anything that would make it not run, since it is a PowerPC application in the end. I can confirm that it runs through Rosetta on my Intel Mac on 10.6.8. The only thing that may or may not work is the zlib-compressed dmg, but as far as I remember (and I did remember correctly: Wikipedia knows it all!), 10.2.3 introduced the compressed dmgs so it should work on Jaguar just fine.

Please, if you actually play the game, pay for it: that is, buy any version of the game, like the PC version or the Mac version for OS X 10.9. This way you don't pirate the game – you just downgrade to an older version of the same game by getting it here…

IIGS_User's picture
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Joined: 2009 Apr 8

Please, if you actually play the game, pay for it: that is, buy any version of the game,

This is a reason why I create links to Amazon/AppStore/iTunes for current versions of a game.

MikeTomTom's picture
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  I made an ISO image and converted it to a DMG (compressed)

Thank you for adding the archive Robin Hood: The Legend of Sherwood, to the MG.

One issue I've found with it (I'm assuming the image was made from original media), is that during the image creation process (likely the converting to .dmg stage), the Mac OS has managed to write to the image (date/time stamped) and left fresh hidden OS X files inside of the image. It is no longer a pristine (byte for byte) copy of the 2004 original.

The OS date/time stamping & hidden files do not affect using it of course.

mrdav's picture
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Joined: 2011 Dec 3

Thanks for this, muttztfz. Further to MikeTomTom's comment, locking newly created disc images before they can be mounted keeps the content in pristine condition for the perfect archive.

muttztfz's picture
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I've re-created the .dmg image for Robin Hood: The Legend of Sherwood under Mac OS X 10.2.8 G5 using hdiutil. It should now be a 1:1 copy of the original CD. There shouldn't be any new timestamped files inside it anymore – MikeTomTom, can you please check if I've got it right this time?

The command I used (the CD-ROM is device /dev/rdisk2s1):
sudo hdiutil convert /dev/rdisk2s1 -format UDZO -o "Robin Hood CD.dmg"

It is strange that it didn't work with /dev/rdisk2 (with the HDDs being [r]disk0 and [r]disk1), but this is Jaguar 10.2 and things seem to have been different back then ([r]disk[n]s[n] instead of [r]disk[n] only)...

Since it is Jaguar I used to create the image it should contain both the resource fork in binary form (for older Mac OS X, back to 10.0) and as a plist for newer Mac OS X (it should even work in the latest and greatest macOS 10.14 Mojave).

Also I deleted the older image.

BTW: On GOG.com the game can be purchased now during the summer sale with a huge discount, it costs less the 1$. But you've got to be quick, summer sale ends 18th of July...

MikeTomTom's picture
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can you please check if I've got it right this time?

Hi. Sure. I'm having a problem tho'

If it's link is in the page as: "Robin Hood: The Legend of Sherwood (~555 MB)", then I'm getting 404 errors in trying to get that file.

Did the upload fail initially? And then succeed with another attempt? I might be able to find it if that's the case.

Edit: I tried a minor correction to above DL, but it's still 404'ing on me.

WhosIt.There's picture
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Joined: 2014 Aug 23

I looked at the Macintosh Garden FTP site and found a different filename. I've changed the link on the game's page to use that filename and it now starts downloading, but I don't know if it's the correct file from the more recent of these upload attempts.

MikeTomTom's picture
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Joined: 2009 Dec 7

Yes, its the earlier one that muttztfz had replaced (it's still on the server pending removal).

muttztfz's picture
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For whatever reason I'm not getting the new file updated correctly. I get errors and it takes ages. So I have tried deleting the old file first, but still "An error occurred" and I don't know why. I have to go now, but I will try once more to upload the new .dmg file when I come back today. Sorry for that.

SkyCapt's picture
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Joined: 2017 Jan 11

Ankh has been posted to mg since the start of this thread 3 years ago. Very cool game, its a Remake of a much older game and the page here does nothing to convey that fact yet. Edit: err no now it says so.

About the error number 404, I sometimes find downloads that error 404 when I select "mirrored" downloading but then it works when I select "main" server style of downloading.

@muttztfz Why not "hdiutil create" it might accept diskn instead of diskns1. "diskn" is what we need to properly capture the whole disc, diskns1 is just one "side" (partition) of the disc and some programs check this sort of thing for copy prot. diskutil "convert" is supposed to do just that, convert an existing image file to another format image file. I'm surprised "convert" even generated a new image sourced from raw cd. I also find it not necessary to specify "/dev/diskn" I can just type "diskn" and "disknsn" so maybe the "/dev/" prefix is interfering with your choice?

muttztfz's picture
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Joined: 2010 Dec 2

@SkyCapt: disk3s1 is actually the whole disk on Jaguar. It has serval partitions, like disk3s1s5. In the image there are also several partitions, including "Drivers" and such.

SkyCapt's picture
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Joined: 2017 Jan 11

That's odd. Are you emulating Jaguar to get that? I loaded Jaguar natively now to test and I trayed my Mac OS 9.2.1 Install CD, then "diskutil list" in Terminal. The CD is "disk3" while it's various partitions are "disk3s1" thru "disk3s9". Even in the device tree I also see "/dev/rdisk3" with partitions named "/dev/rdisk3s1"... nested s#s#s# is weird to me, I don't see it. Anyway I don't entrust my overall file I/O to OS X less than Tiger.

muttztfz's picture
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So, I checked on Jaguar (10.2.8 G5) and Leopard to see if there was a difference:

Jaguar:

[G5:~] user% uname -a
Darwin G5 6.8.5 Darwin Kernel Version 6.8.5: Wed Sep 10 16:22:08 PDT 2003; root:xnu/xnu-344.21.74.obj~1/RELEASE_PPC Power Macintosh powerpc
[G5:~] user% diskutil list
/dev/disk2
#: type name size identifier
0: CD_partition_scheme *744.5 MB disk2
1: Apple_partition_scheme 648.2 MB disk2s1
2: Apple_partition_map 31.5 KB disk2s1s1
3: Apple_Driver43 28.0 KB disk2s1s2
4: Apple_Driver43_CD 70.0 KB disk2s1s3
5: Apple_Driver_ATAPI 28.0 KB disk2s1s5
6: Apple_Driver_ATAPI 70.0 KB disk2s1s6
7: Apple_Patches 256.0 KB disk2s1s7
8: Apple_HFS Robin Hood CD 624.6 MB disk2s1s9

Leopard:

G5:~ user$ uname -a
Darwin G5 9.8.0 Darwin Kernel Version 9.8.0: Wed Jul 15 16:57:01 PDT 2009; root:xnu-1228.15.4~1/RELEASE_PPC Power Macintosh
G5:~ user$ diskutil list
/dev/disk2
#: TYPE NAME SIZE IDENTIFIER
0: CD_partition_scheme *744.5 Mi disk2
1: Apple_partition_map 31.5 Ki disk2s1s1
2: Apple_partition_scheme 648.2 Mi disk2s1
3: Apple_Driver43 28.0 Ki disk2s1s2
4: Apple_Driver43_CD 70.0 Ki disk2s1s3
5: Apple_Driver_ATAPI 28.0 Ki disk2s1s5
6: Apple_Driver_ATAPI 70.0 Ki disk2s1s6
7: Apple_Patches 256.0 Ki disk2s1s7
8: Apple_HFS Robin Hood CD 624.6 Mi disk2s1s9

All my fixed disks only have the known scheme disk0s1...disk0sn and so forth, so this CD-ROM really is the first encounter for me as well with multiple disknsnsn in it.

SkyCapt's picture
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Joined: 2017 Jan 11

Wow, an odd type of disc. 'got it.

WhosIt.There's picture
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About the error number 404, I sometimes find downloads that error 404 when I select "mirrored" downloading but then it works when I select "main" server style of downloading.

For a new or replaced upload, it probably takes a little while for the changes to ripple through to the mirror server.

muttztfz's picture
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Joined: 2010 Dec 2

I've uploaded the file again, under section "Game file:" and it started and finished alright (took ages, but this is my very slow internet connection here, so it's normal).

It finished, but it didn't finish, because I see the following under the selected file:
"Starting upload... 100%"
And it stays like this. So the file transfer is finished, but the whole procedure is kind of stuck. I wonder why. I'm on Linux here, I might try on my Power Mac G5 later, running Tiger and TenFourFox, maybe it has to do with the special setup I'm using...

Anyway, has anyone ever seen a similar behaviour?

MikeTomTom's picture
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Joined: 2009 Dec 7

Unfortunately this is a problem that is fairly common with uploading large files to the MG. We are currently unable to understand why it is happening.

mrdav reports reliable success if using newer versions of Chrome.

I tend to split files if they're over 600 MBs... tho' I can still get failures on sizes less than this. Immediately retrying the upload upon failure tends to succeed for me.

muttztfz's picture
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Thanks!
If TenFourFox fails I will give it a another try using Chrome on my Linux PC...

Uploading... (nn.nn MB of 532.13 MB) nn%

Fingers crossed...

[Update:] TenFourFox also didn't work. Chromium on Linux finally did it. I'm using several extensions in Firefox/TenFourFox, maybe there's a connection?

[Request:] The uploaded file has the name Robin_Hood_CD_0.dmg, but it should be Robin_Hood_CD.dmg. Can this be corrected?

[Request:] Since I finally succeeded with my update, could you please check if I did it right this time?

MikeTomTom's picture
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Yes, it's fine. Thanks.

The file name cannot be changed on the server. This is a result of re-uploading a file with the file-name unchanged since the first attempted upload. The original upload, even if it failed to complete, will still be on the server waiting deletion. The server's upload engine if it detects a file with the same name, automatically tacks a "_0" at the end. If you were to re-up it for a 3rd time it would tack a "_1" onto the end, and so on. The only way to avoid this is to alter the name before re-uploading.

However, the server's auto-changing of the name of an archived file doesn't affect it in any way. It mounts exactly as it should, unchanged and unmodified as "Robin Hood CD" with original date and time stamps intact. It looks good. Thanks again for this.