This page is a wiki. Please login or create an account to begin editing.


Shake

Rating:
Your rating: None Average: 4.8 (4 votes)
Category:
Year released:
Author:
Publisher:
#1
[www].se [ftp].se [mirror].us
Shake_4.1.dmg (197.10 MB)
For Mac OS X
#2
[www].se [ftp].se [mirror].us
ShakeDocumentation.zip (108.22 MB)
For Mac OS X
#3
[www].se [ftp].se [mirror].us
Shake3.dmg (86.14 MB)
For Mac OS X
#4
[www].se [ftp].se [mirror].us
Shake3Demo.dmg (74.76 MB)
For Mac OS X
#5
[www].se [ftp].se [mirror].us
lotr_gallop.zip (2.77 GB)
For Mac OS X
#6
[www].se [ftp].se [mirror].us
lotr_gates.zip (3.17 GB)
For Mac OS X
#7
[www].se [ftp].se [mirror].us
lotr_orcs.zip (6.09 GB)
For Mac OS X
Emulation
Guides on emulating older applications

Best compositing software of all time. It was first edited by Nothing Real in 1997 and was used to create the VFX of most Hollywood blockbusters since then. It was bought by Apple in 2002. After a long agony that started in 2006 amid rumors of a successor called "Phenomenon" that never saw the light of day, it was officially abandoned in 2009. Professional VFX studios such as WETA chose to use The Foundry's Nuke instead.

This is the last version released. The final Shake update (4.1.1) was part of the Pro Applications Update 2008-005 package for Final Cut Studio 2.

Shake 4 Serial: D-350-JWN-154-SBI-334-FOX-170-QWZ-V9B

See also: Final Cut Pro 1.2.5, Final Cut Pro 2.0, Final Cut Pro 3.0, Final Cut Express 1.0.1 (DE), Final Cut Studio 2 (Final Cut Pro 6), Final Cut Express HD 3.5, Final Cut Express 4, Final Cut Server 1.1

The choice of Oscar Winning effects artists over the past nine years, Shake now offers a host of new features that give you the highest quality output for film and HD. Use Shake to create convincing, photorealistic, Hollywood-caliber visual effects on a desktop -- and on a budget.

Shake 4.1, optimized to run on new Intel-based Macintosh computers, is now available at a price that will fit even tight production budgets. Used to create the world's most celebrated visual effects, Shake provides the only compositing software with a complete toolset for both single artists and visual effects facilities.

Final Cut Studio Integration
With Shake 4, you can leverage the creative work you're producing in Final Cut Studio, extending it with an integrated workflow that puts a wide range of tools--e.g., sophisticated 3D multi-plane compositing, 32-bit Keylight and Primatte keying, cutting-edge Optical Flow image processing, smooth stabilization, image tracking, and an open, extensible scripting program -- at your fingertips.

You can, for example, drop Motion 2 projects directly into Shake to create a powerful graphics and effects combination; then render the resulting project using the shared OpenEXR format for film quality reproduction. The result: now everyone who uses Final Cut Studio has the power to create the most sophisticated film and television visual effects. Without breaking the budget.

Unified 2D/3D Compositing
Shake delivers the most efficient compositing operations for handling large images with pristine quality. From full 32-bit float Keylight and Primatte keyers to OpenGL-accelerated 3D multi-plane compositing, no other visual effects software delivers as complete a toolset for individual artists and full visual effects facilities.

3D Multi-Plane Compositing
Shake's new multi-plane compositing is integrated directly into the node view, making it seamless to jump from 2D paint, rotoscoping and image processing into a 3D layered composite. Adding a multi-plane node allows you to "plug in" any number of layers for 3D compositing. Match CGI-rendered elements with live-action scenes by importing 3D tracking data from applications including Maya, Boujou and Pixel Farm. Your layers remain highly interactive while you work, thanks to OpenGL hardware-accelerated previews.

Enhanced Node View
Since every effect in Shake is a distinct node that you can insert into a node tree, use the Node View to select, view, navigate and organize the functions that comprise the node tree. In the Node View, you can access any part of your composite. As you view and select the controls for each node, you can modify them while looking at the final render. You can, for example, paint on a frame that rotates 3D space without viewing the frame in a different window.

Resolution Independence
With Shake 4, you can change the resolution and bit-depth during the compositing process as many times and wherever you wish. Output a film-resolution 32-bit plate and an 8-bit video-resolution image simultaneously. Shake allows you to work in 8 bits, 16 bits, or 32 bits per channel, all within the same project: No need to have all compositing operations in a project at the same bit depth. You optimize the project, using 16- and 32-bit operations where needed while performing quick 8 bit operations as well.

Tracking on Rotoshape Points
In Shake, you can mask a layer or an effect to control which areas of an image are affected. For sophisticated animations, you can keyframe each mask or track each point on the rotoshape and apply a photorealistic motion blur. Create multiple shapes within one rotoshape node while modifying soft-edge falloff controls independently on each control point.

32-bit Keylight and Primatte
Shake includes two industry-standard keyers, Primatte and Keylight, that operate with full 32-bit float precision to ensure the continuation of high bit depth throughout a project. Whereas other packages take a "one-keyer-fits-all" approach to keying, Shake allows you to combine keys to achieve the best results.

Truelight Monitor Calibration
Truelight -- a complete HD-to-film or film-to-film color management system from Filmlight -- is now integrated directly into Shake for pre-visualizing the look of projected film images on LCD and CRT displays. Use Truelight 3D Cube technology to accurately predict the look of your HD or film imagery when printed, without unnecessary film-outs.

Advanced Image Processing
With its use of Optical Flow technology, Shake leads the way in integrating the latest image processing breakthroughs into a single, affordable visual effects package. The results are cleaner, sharper and more natural-looking images.

Optical Flow-based Retiming
A sophisticated method of motion estimation that automatically tracks an image pixel by pixel in order to create "new" frames, Shake's Optical Flow-based retiming gives you smooth slow motion effects at amazingly low frame rates. Shake can nonlinearly retime any clip, allowing you to ramp forwards and backwards though a clip.

Smoothcam and Tracking
Use new Smoothcam to smooth out bumpy camera moves or eliminate camera movement altogether. Smoothcam uses Optical Flow technology to automatically remove camera jitter from static shots without setting tracking points. Smoothcam even revives unusable shots by correcting uneven pans across a scene. Shake also includes powerful tracking technology that follows the movement of pixels over a series of frames to create "motion paths" you can attach other elements to. Shake's tracker allows you to define various parameters to automate tracking of even the most difficult shots. Attach trackers to paint strokes, warper shapes or even individual points on a mask shape.

Shape-Based Morphing and Warping
Use shape-based morphing and warping in Shake to achieve fantastic shape-shifting or seamless corrective effects. Integrated directly into Shake, morphing and warping shapes use the standard spline tools, making it more intuitive to create and modify an effect than with mesh-based warping tools. And unlike hardware-based warping tools, Shake employs software-based rendering for fine precision. Apply trackers to shapes and create moving morphs and warps faster: The Shake warping engine takes full advantage of dual processors.

Auto-Align
Combine multiple source images in to a single panorama with Auto-Align, an Optical Flow analysis-based transform node. Use Auto-Align to align, warp and luminance match images that overlap either horizontally or vertically. Unlike similar photographic tools, Auto-Align works with both stills and image sequences. This means you can, for example, turn three side-by-side shots or an expanse of action into a single, extremely wide-angle background plate.

Open, Customizable Architecture
Harness the power of the OS X Terminal application to modify and execute image processing scripts.
Think outside the box. Shake features an open, extensible architecture -- with internal C-like scripting language and macros -- that gives you the power to create your own effects and functions. Extend the out-of-the-box feature set by using Shake's broad SDK, internal C-like scripting language and macros to make custom effects and functions. Customize it to fit your workflow.

Scripting
Because Shake projects are essentially scripts -- text files saved out in ASCII format -- they are extremely flexible and easy to modify, even without launching Shake itself. If you use a very large script that looks at A, but the 3D artist has just created a new version for that image, image B, you can simply open the script in a text editor and change the reference from image B to image A. In fact, you can access most Shake functions directly from the Mac OS X Terminal application. Type a simple command in the Terminal to quickly take a series of TIFF images, apply a mask and place it over a background image for 35 frames. Then launch the resulting file into a RAM player or write it out to disk. Shake scripting lets you automate simple, repetitive tasks without opening the application, importing images, creating a tree and rendering.

Expressions
Any parameter in Shake may be a mathematical expression that drives the modification or animation of other nodes. Expressions allow you to modify multiple parts of a composite simultaneously or create sophisticated animations -- say, a random flickering on a function that controls brightness -- that would otherwise be unrealistic to create by hand.

Compatibility
Architecture: PPC x86 (Intel:Mac) x86 (Windows)

v2.5:
Power Macintosh:
PowerPC G4 processor with 800 MHz or higher
Mac OS X 10.2 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
graphics card with 32 VRAM and OpenGL acceleration
(ATI Radeon 7500, Nvidia GeForce 2 MX or GeForce 4 MX are compatible)
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 5.0.4 or higher
3-button mouse

Windows:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or higher
Windows NT 4.0 with Service Pack 5, Windows 2000 with Service Pack 1 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(3D Labs Wildcat II, ATI FireGL 8700, FireGL 8800, FireGL 2, FireGL 4, Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or higher
Linux with glibc 2.1 or higher
(RedHat Linux 7.1 and 7.2 are compatible)
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(ATI FireGL 8700, FireGL 8800, FireGL 2, FireGL 4, Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

IRIX:
SGI Octane R10000 processor with 195 MHz or higher
IRIX 6.5.12m or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
SSI, SSE, MXI graphics hardware
3-button mouse

v3.0:
Power Macintosh:
PowerPC G4 processor with 800 MHz or higher
Mac OS X 10.2.5 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
graphics card with 32 VRAM and OpenGL acceleration
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 6.1 or higher
3-button mouse

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or higher
Linux RedHat 7.2 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(ATI FireGL 8700, FireGL 8800, FireGL 2, FireGL 4, Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

IRIX:
SGI Octane R10000 processor with 195 MHz or higher
IRIX 6.5.12m or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
SSI, SSE, MXI graphics hardware
3-button mouse

v3.5:
Power Macintosh:
PowerPC G4 processor with 800 MHz or PowerPC G5 processor or higher
Mac OS X 10.3.3 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
graphics card with 32 VRAM and OpenGL acceleration
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 6.5 or higher
3-button mouse

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 550 MHz or higher
RedHat Linux 7.2 or higher
256 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

v4.0:
Power Macintosh:
PowerPC G4 processor with 1 GHz or PowerPC G5 processor or higher
Mac OS X 10.3.9 or Mac OS X 10.4 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
AGP or PCIe graphics card with 32 VRAM and OpenGL acceleration
screen with 1200x1024 resolution and 24-bit color depth
QuickTime 7.0 or higher
3-button mouse
optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 1 GHz or higher
RedHat Linux 9 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(Nvidia Quadro 2, Quadro 4 with Nvidia 7664 drivers are compatible)
screen with 1200x1024 resolution and 24-bit color depth
3-button mouse

v4.1:
Power Macintosh:
PowerPC G4 processor with 1 GHz or PowerPC G5 processor or higher or Intel Core processor or higher
Mac OS X 10.4.6 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
AGP or PCIe graphics card with 32 VRAM and OpenGL acceleration or Intel graphics processor
screen with 1200x1024 or 1440x900 resolution and 24-bit color depth
QuickTime 7.0.4 or higher
3-button mouse
optional: AJA Kona or Blackmagic DeckLink card required to preview composites on a broadcast video monitor

Linux:
Intel Pentium III, Pentium 4 or AMD Athlon processor with 1 GHz or higher
Fedora Core 4 or higher
512 MB RAM
1 GB hard disk space (space for caching and temporary files)
Workstation-class graphics card with 32 VRAM and OpenGL acceleration
(Nvidia Quadro 2, Quadro 4 are compatible)
screen with 1200x1024 or 1440x900 resolution and 24-bit color depth
3-button mouse

Sources:
Apple Press Info - Apple Announces Shake 2.5 for Mac OS X
Wayback Machine - Apple - Shake 2.5 - Technical Specifications

Apple Press Info - Apple Ships Shake 3
Wayback Machine - Apple - Shake 3.0 - Technical Specifications
Wayback Machine - Apple - Shake 3.5 - Technical Specifications

Apple Knowledge Base - Shake 4.0 - Technical Specifications
Wayback Machine - Apple - Shake 4.0 - Technical Specifications
Apple Knowledge Base - Shake 4.1 - Technical Specifications
Wayback Machine - Apple - Shake 4.1 - Technical Specifications

Comments

Gary's picture
by Gary - 2017, January 18 - 2:13pm

I added a working serial number. Note that Shake requires a first and last name but they are NOT tied to the serial number.

Gary

Gary's picture
by Gary - 2016, December 8 - 4:01pm

FYI. The included serial number (A4QR-LBGH-T3F5-8LZW-DS0W) does NOT work.

Gary

Kitchen2010's picture
by Kitchen2010 - 2016, December 7 - 9:03pm

I have added the system requirements for all version released by Apple (2.5, 3.0, 3.5, 4.0, 4.1) to this page. If these versions show up anywhere in the future, you can split this page to version-specific entry pages.

FRworld's picture
by FRworld - 2016, December 7 - 7:31pm

Shake doesn't require FCP/FCS at all. Let me add a few precisions, as it's not clearly specified in the description, you don't have to be an elephant and your computer doesn't have to be facing north to run Shake. But I agree with you the documentation is extremely vague on those points! Wink

jonnyboy's picture
by jonnyboy - 2016, December 6 - 8:30pm

It's not totally clear in the description, but if my 10 minutes of googlefu is correct this only works with Final Cut (Pro or Studio) also installed