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Render-Boy 2.3.1

Game screenshot
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Year released:
[www].se [ftp].se [mirror].us
Render-Boy_PPC.hqx (600.90 KB)
MD5: 4991998c50128c34418a4c2cdb8323f1
For Mac OS 9
Guides on emulating older applications

What is Render-Boy all about?

Render-Boy is an integrated solids based 3D modeler and photo-realistic "ray-tracing" renderer for Mac OS computers. What does that mean? Well, using Render-Boy's simple graphic user interface, you can create 3D designs in a truly what-you-see-is-what-you-get (WYSIWYG) point&click fashion. You can specify how design surfaces should look (dull, shiny, mirrored, color, texture, etc) and add working light sources to illuminate your design. Then, in one step, you tell Render-Boy to "render" it, which means create a photo-realistic image (or even an animation!) by mathematically tracing the rays of light around your design. You will get shading, shadows, refelections, refractions, glinty spots, even fog, and all of this is 100% automatic.

If you have a G3 or G4 Power Macintosh, iMac, iBook, Cube, MacOS clone, PowerPC Performa, or PowerPC laptop, you should run the "Render-Boy PPC (v2.3.0)" copy of Render-Boy. PowerPC computers from Apple usually say "PowerPC" on the front or have four digits in their model number: 6100, 7100, 8100, 6400, 7500, etc.

Otherwise you have a 68K Mac which may or may not have a floating point unit (FPU). If your Mac has an FPU, you should run the FPU version of Render-Boy, since it will run much faster. If your Mac does not have an FPU, you cannot run the FPU version because it will crash. Check your owner's manual for the processor in your Mac, then look it up below:

68000 or 68020: Cannot run Render-Boy.
68030 (without optional FPU): Render-Boy 68K (v2.3.0)
68030 (with optional FPU): Render-Boy 68K FPU (v2.3.0)
68LC040 (none have an FPU): Render-Boy 68K (v2.3.0)
68040 (all have an FPU): Render-Boy 68K FPU (v2.3.0)



Architecture: PPC