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Kai's Power Tools 3.0

Your rating: None Average: 5 (2 votes)
Year released:

[www].se [ftp].se [mirror].us [mirror].de
KPT_3.img_.sit (133.61 MB)
MD5: b56444d6ddeded6c613a1d9cfb3d839d
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de (154.90 MB)
MD5: 79719797f65e542355db14765fead6cf
For System 7.0 - 7.6 - Mac OS 9
[www].se [ftp].se [mirror].us [mirror].de
This app works with: SheepShaver, Basilisk II,

Kai's Power Tools 3 is a series of plug-in application extensions which extend the capabilities of Adobe Photoshop or any application that fully supports the Adobe Photoshop plug-in architecture.

New to version 3 is the flagship plug-in KPT Spheroid Designer along with KPT Interform. In addition, new features have been added to the Gradient Designer and Texture Explorer modules from version 2.1, and all of the “one-step” filters from the previous version have been clustered into either the KPT Lens f/x plug-in or the Compact UIs, giving the user a host of previously unavailable controls such as intensity, direction, apply mode, and more.

Version 3.0 of the Power Tools are also included in with the ix3D Ultimate Rez Bundle.

See also: Kai's Power Tools 2.1 | Kai's Power Tools 5 | KPT Actions

Architecture: 68k PPC


turtlecroc's picture
by turtlecroc - 2020, January 1 - 4:12am

This is a great set of plugins, but KPT 6 is better, and Kai's Power Goo may be the coolest Photoshop plugin of all time. That, or Kai's Super Goo.

A bit awkward to use, with an odd interface, but it's the price you pay for genius.

Duality's picture
by Duality - 2019, January 1 - 8:16am

I'm a bit surprised this hasn't gotten more praise! The third iteration of Kai Krause's power tools.

THIS is the school of design where Aqua started, with the gel buttons and the drop shadows and the crazy user interfaces that looked more like foods than windows on screen. It wasn't all Jobs, it was Krause and the engineers and designers at HSC.

The "power tools" themselves didn't do anything you couldn't learn from a David Biedny book on using Photoshop's channel abstractions to the fullest. This was more flash than substance software. Fittingly, Biedny and Krause never got along. But this? This is where that skeuomorphic look really came from, a very specific appearance taking steps well beyond what games were doing with pixel art in the mid 90s.

The plugins work beautifully in xRes 3, Photoshop 3 and 4, possibly Photoshop 5 as well.

Fireworks 1-4 is a bit buggy in how it handle the plugins, but that's alright. Fireworks is happier working with JavaScript plugins and vector graphics with the bitmaps.

   It is a simple fact: hardly any of my software even still runs at all!

   - Kai Krause, Software is merely a Performance Art