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Autodesk Maya 2008

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Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation, effects, and rendering solution. Because Maya is based on an open architecture, all your work can be scripted or programmed using a well-documented and comprehensive API (application programming interface), or one of two embedded scripting languages. This, combined with an industry-leading suite of 3D tools, means Maya enables you to realize your creative ideas.

Overview

Award-winning Autodesk® Maya® software is a powerful, integrated 3D modeling, animation and rendering solution that enables leaders in film and television, game development, design visualization, and education to stay ahead of the game.

Autodesk Maya 2008 software delivers faster, more efficient tools and workflows for creating the stunning, high-resolution characters, environments, and performances that will populate the games consoles, theater screens, and televisions of the future.

New and Enhanced Modeling Tools and Workflows

Maya 2008 introduces considerable performance improvements and a number of new features that will make modeling workflows significantly more efficient. The Maya Mesh Smooth workflow, for instance, has been dramatically streamlined: You can now preview a smoothed mesh while editing the mesh cage—with superb performance, particularly on multiprocessor workstations. Other much-requested workflow enhancements include the ability to position objects along a curve, replace objects within a scene, and convert instances to objects.

Additionally, a new Slide Edge feature—as well as significant enhancements to Booleans, Bevel, Bridge, Reduce, and other tools—let you model more efficiently. Maya 2008 also delivers two new selection management features: X-Ray selection highlighting and the ability to “pick walk” edge loops.

Faster, More Accurate Viewport / Hardware Rendering

Truly WYSIWYG interactive previews are several steps closer now that the Maya hardware rendering engine supports layered textures, multiple UV sets, negative lighting, and object space normal maps. Not only does this improve preview fidelity when using the High Quality renderer in the interactive viewport, it allows a greater range of effects to be rendered to final output using the Maya hardware renderer. Moreover, accelerated draw and selection performance, together with more efficient updating of UI elements, facilitates level editing and speeds overall workflows.

Support for DirectX HLSL Shaders

With Maya you can effectively create and display sophisticated looks for content destined for the next-generation game consoles. In particular, native support for DirectX® HLSL shaders (in addition to the existing CgFX support), can let you work with assets in the viewport and see them as they will be seen on the target console.
Nondestructive Skin Editing

Animators and animation technical directors usually find it necessary to work iteratively on their rigged characters. Maya 2008 can streamline iterative skinning workflows by enabling you to modify the skeleton of a bound character, without having to rebind it after, thus preserving any work done after the skeleton was bound. This process is supported through new tools for inserting, moving, deleting, connecting, and disconnecting joints on a bound skeleton, as well as support for multiple bind poses.

API Enhancements

Game developers can now more easily write high-performance hardware shading plug-ins for Maya using the new API for hardware shaders. This API includes native support for OpenGL® and DirectX® shaders, built-in support for shader parameters, and direct access to the Maya rendering cache. Also, a new constraints API can allow plug-in developers to write their own animation constraint nodes and commands derived from the underlying Maya constraint node and command architecture. This makes it easier to write custom constraints and have them interact with the rest of Maya in a manner similar to built-in constraints.

mental ray 3.6 Core

Maya 2008 uses the latest mental ray® 3.6 core, a release that boasts dramatic performance improvements in the translation of polygon meshes and instances for rendering, as well as for IPR (Interactive Photorealistic Rendering) startup. Additionally, particle types previously supported only in the Maya Hardware renderer can now be rendered in mental ray, eliminating the need to combine outputs from multiple renderers.

System Requirements

Software

The 32-bit version of Autodesk® Maya® 2008 software is supported on any of the following operating systems:

Microsoft® Windows Vista™ Business
Microsoft® Windows® XP Professional (SP2 or higher)
Red Hat® Enterprise Linux® 4.0 WS (U4)
openSuSE Linux 10.2
Fedora™ Core 5
Apple® Mac OS® X 10.4.9 (PowerPC® and Intel® versions of Maya)

The 64-bit version of Maya 2008 software is supported on any of the following operating systems:

Microsoft Windows Vista Business
Microsoft Windows XP x64 Edition (SP1 or higher)
Red Hat Enterprise Linux 4.0 WS (U4)
openSuSE Linux 10.2
Fedora Core 5

These web browsers are supported for Autodesk Maya 2008:

Microsoft® Internet Explorer® 6.0 or higher
Netscape® 7 or higher
Apple® Safari™
Mozilla Firefox™

Hardware

At a minimum, the 32-bit version of Maya 2008 software requires a system with the following hardware:

Windows and Linux: Intel Pentium® 4 or higher, AMD Athlon® 64, or AMD Opteron® processor
Macintosh®: Power Mac® G5 or Intel®-based Macintosh® computers
2 GB RAM
2 GB hard disk space
Qualified hardware-accelerated OpenGL® graphics card
Three-button mouse with mouse driver software
DVD-ROM drive

At a minimum, the 64-bit version of Maya 2008 software requires a system with the following hardware:

Windows and Linux: Intel EM64T, AMD Athlon 64, or AMD Opteron processor
2 GB RAM
2 GB hard disk space
Qualified hardware-accelerated OpenGL graphics card
Three-button mouse with mouse driver software
DVD-ROM drive

Note: Maya 2008 is also capable of running on other hardware configurations such as the Power Mac G4 or boutique distributions of Linux. However, enumerating systems that are not tested and cannot be supported or that fall below the requirements for a productive user experience is beyond the scope of the online qualification charts.

Compatibility
Architecture: PPC x86 (Intel:Mac) x86 (Windows)